tests: remove legacy test tree
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#include "fixtures/D3D12TestFixture.h"
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#include "XCEngine/RHI/D3D12/D3D12DescriptorHeap.h"
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using namespace XCEngine::RHI;
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TEST_F(D3D12TestFixture, Views_Create_RTVDescriptorHeap) {
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D3D12DescriptorHeap heap;
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ASSERT_TRUE(heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::RTV, 1, false));
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CPUDescriptorHandle handle = heap.GetCPUDescriptorHandle(0);
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EXPECT_NE(handle.ptr, 0);
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}
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TEST_F(D3D12TestFixture, Views_Create_DSVDescriptorHeap) {
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D3D12DescriptorHeap heap;
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ASSERT_TRUE(heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::DSV, 1, false));
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CPUDescriptorHandle handle = heap.GetCPUDescriptorHandle(0);
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EXPECT_NE(handle.ptr, 0);
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}
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TEST_F(D3D12TestFixture, Views_Create_CBVDescriptorHeap) {
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D3D12DescriptorHeap heap;
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ASSERT_TRUE(heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::CBV_SRV_UAV, 1, true));
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CPUDescriptorHandle handle = heap.GetCPUDescriptorHandle(0);
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EXPECT_NE(handle.ptr, 0);
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}
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TEST_F(D3D12TestFixture, Views_Get_RTVDescriptorHandleIncrement) {
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UINT rtvSize = GetDevice()->GetDescriptorHandleIncrementSize(DescriptorHeapType::RTV);
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D3D12DescriptorHeap heap;
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ASSERT_TRUE(heap.Initialize(GetDevice()->GetDevice(), DescriptorHeapType::RTV, 4, false));
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CPUDescriptorHandle handle1 = heap.GetCPUDescriptorHandle(0);
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CPUDescriptorHandle handle2 = heap.GetCPUDescriptorHandle(1);
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EXPECT_EQ(handle2.ptr - handle1.ptr, rtvSize);
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}
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