tests: remove legacy test tree
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#include "fixtures/D3D12TestFixture.h"
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#include "XCEngine/RHI/D3D12/D3D12Buffer.h"
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#include "XCEngine/RHI/RHIEnums.h"
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using namespace XCEngine::RHI;
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TEST_F(D3D12TestFixture, Buffer_Create_DefaultHeap) {
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BufferDesc desc = {};
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desc.size = 1024;
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desc.stride = 0;
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desc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
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desc.flags = 0;
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RHIBuffer* buffer = GetDevice()->CreateBuffer(desc);
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ASSERT_NE(buffer, nullptr);
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auto* d3d12Buffer = static_cast<D3D12Buffer*>(buffer);
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EXPECT_EQ(d3d12Buffer->GetSize(), 1024);
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buffer->Shutdown();
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delete buffer;
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}
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TEST_F(D3D12TestFixture, Buffer_Create_UploadHeap) {
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BufferDesc desc = {};
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desc.size = 2048;
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desc.stride = 0;
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desc.bufferType = static_cast<uint32_t>(BufferType::Constant);
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desc.flags = 0;
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RHIBuffer* buffer = GetDevice()->CreateBuffer(desc);
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ASSERT_NE(buffer, nullptr);
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buffer->Shutdown();
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delete buffer;
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}
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TEST_F(D3D12TestFixture, Buffer_Get_GPUVirtualAddress) {
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BufferDesc desc = {};
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desc.size = 512;
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desc.stride = 0;
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desc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
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desc.flags = 0;
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RHIBuffer* buffer = GetDevice()->CreateBuffer(desc);
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ASSERT_NE(buffer, nullptr);
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auto* d3d12Buffer = static_cast<D3D12Buffer*>(buffer);
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EXPECT_NE(d3d12Buffer->GetGPUAddress(), 0);
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buffer->Shutdown();
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delete buffer;
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}
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TEST_F(D3D12TestFixture, Buffer_Map_Unmap) {
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BufferDesc desc = {};
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desc.size = 256;
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desc.stride = 0;
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desc.bufferType = static_cast<uint32_t>(BufferType::Constant);
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desc.flags = 0;
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RHIBuffer* buffer = GetDevice()->CreateBuffer(desc);
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ASSERT_NE(buffer, nullptr);
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void* mappedData = buffer->Map();
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ASSERT_NE(mappedData, nullptr);
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memset(mappedData, 0xAB, 256);
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buffer->Unmap();
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buffer->Shutdown();
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delete buffer;
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}
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TEST_F(D3D12TestFixture, Buffer_Get_AlignmentRequirements) {
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EXPECT_GE(256 % 256, 0);
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}
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