feat(rendering): add managed SRP renderer runtime
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@@ -528,7 +528,7 @@ void ObjectIdSceneTest::RenderFrame() {
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request.surface = mainSurface;
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request.objectId.surface = objectIdSurface;
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ASSERT_TRUE(mCameraRenderer->Render(request));
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ASSERT_TRUE(mCameraRenderer->Render(CameraFramePlan::FromRequest(request)));
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commandList->TransitionBarrier(backBufferView, mBackBufferState, ResourceStates::CopyDst);
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commandList->CopyResource(backBufferView, mObjectIdColorView);
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