feat(rendering): add managed SRP renderer runtime
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128
managed/XCEngine.ScriptCore/ScriptableRenderer.cs
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128
managed/XCEngine.ScriptCore/ScriptableRenderer.cs
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@@ -0,0 +1,128 @@
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using System.Collections.Generic;
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namespace XCEngine
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{
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public abstract class ScriptableRenderer
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{
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private readonly List<ScriptableRendererFeature> m_features =
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new List<ScriptableRendererFeature>();
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private readonly List<ScriptableRenderPass> m_activePassQueue =
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new List<ScriptableRenderPass>();
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protected ScriptableRenderer()
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{
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}
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public void EnqueuePass(
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ScriptableRenderPass renderPass)
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{
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if (renderPass == null)
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{
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return;
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}
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int insertIndex = m_activePassQueue.Count;
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while (insertIndex > 0 &&
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m_activePassQueue[insertIndex - 1].renderPassEvent >
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renderPass.renderPassEvent)
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{
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insertIndex--;
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}
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m_activePassQueue.Insert(
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insertIndex,
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renderPass);
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}
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protected void AddFeature(
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ScriptableRendererFeature feature)
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{
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if (feature == null)
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{
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return;
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}
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m_features.Add(feature);
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feature.Create();
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}
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protected virtual void AddRenderPasses(
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RenderingData renderingData)
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{
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}
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internal bool SupportsStageRenderGraph(
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CameraFrameStage stage)
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{
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RenderingData renderingData = new RenderingData(stage);
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BuildPassQueue(renderingData);
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for (int i = 0; i < m_activePassQueue.Count; ++i)
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{
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ScriptableRenderPass renderPass = m_activePassQueue[i];
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if (renderPass != null &&
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renderPass.SupportsStage(stage))
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{
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return true;
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}
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}
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return false;
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}
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internal bool RecordStageRenderGraph(
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ScriptableRenderContext context)
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{
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if (context == null)
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{
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return false;
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}
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RenderingData renderingData =
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new RenderingData(context);
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BuildPassQueue(renderingData);
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bool recordedAnyPass = false;
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for (int i = 0; i < m_activePassQueue.Count; ++i)
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{
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ScriptableRenderPass renderPass = m_activePassQueue[i];
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if (renderPass == null ||
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!renderPass.SupportsStage(renderingData.stage))
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{
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continue;
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}
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if (!renderPass.Record(
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context,
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renderingData))
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{
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return false;
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}
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recordedAnyPass = true;
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}
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return recordedAnyPass;
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}
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private void BuildPassQueue(
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RenderingData renderingData)
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{
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m_activePassQueue.Clear();
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for (int i = 0; i < m_features.Count; ++i)
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{
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ScriptableRendererFeature feature = m_features[i];
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if (feature == null || !feature.isActive)
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{
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continue;
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}
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feature.AddRenderPasses(
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this,
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renderingData);
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}
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AddRenderPasses(renderingData);
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}
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}
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}
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