feat(rendering): add managed SRP renderer runtime
This commit is contained in:
@@ -17,6 +17,12 @@ bool NullScriptRuntime::TryGetAvailableScriptClasses(
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NullScriptRuntime::TryGetAvailableRenderPipelineAssetClasses(
|
||||
std::vector<ScriptClassDescriptor>& outClasses) const {
|
||||
outClasses.clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NullScriptRuntime::TryGetClassFieldMetadata(
|
||||
const std::string& assemblyName,
|
||||
const std::string& namespaceName,
|
||||
|
||||
Reference in New Issue
Block a user