Align URP pass queue authoring with per-camera data
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@@ -91,22 +91,22 @@ namespace XCEngine.Rendering.Universal
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public virtual void AddRenderPasses(
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ScriptableRenderer renderer,
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RenderingData renderingData)
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RendererPassQueueData passQueueData)
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{
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}
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public virtual void AddRenderPasses(
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ScriptableRenderer renderer,
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ref RenderingData renderingData)
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ref RendererPassQueueData passQueueData)
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{
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AddRenderPasses(
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renderer,
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renderingData);
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passQueueData);
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}
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public virtual void SetupRenderPasses(
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ScriptableRenderer renderer,
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in RenderingData renderingData)
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in RendererPassQueueData passQueueData)
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{
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}
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