Add object-id rendering integration coverage
This commit is contained in:
@@ -393,7 +393,15 @@ Unity-like Shader Authoring (.shader)
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- D3D12:通过
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- D3D12:通过
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- OpenGL:通过
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- OpenGL:通过
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- Vulkan:通过
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- Vulkan:通过
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- 下一步:补 `rendering_integration_object_id_scene` 或等价的 object-id integration coverage,完成本阶段收口
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- 已完成:`rendering_integration_object_id_scene`
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- 新增独立的 object-id integration scene,直接验证 object-id 输出采样点,而不是再维护一张新的大尺寸 GT 图片
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- 覆盖 `CameraRenderer + BuiltinObjectIdPass` 路径,以及 `Forward -> ObjectId -> Copy/Screenshot` 的跨 pass 回归
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- 修正了 `BuiltinObjectIdPass` 在 Vulkan 下的顶点输入步长问题,并让 object-id pass 自己清理/写入 depth,避免依赖前一 pass 的 depth 复用状态
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- 已验证:`rendering_integration_object_id_scene`
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- D3D12:通过
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- OpenGL:通过
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- Vulkan:通过
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- 阶段 E 当前状态:`unlit_scene` 与 `object_id_scene` 均已完成并通过三后端验证,本阶段可以收口
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## 7. 当前阶段明确不做
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## 7. 当前阶段明确不做
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@@ -73,7 +73,7 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
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pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
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pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
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pipelineDesc.depthStencilState.depthTestEnable = true;
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pipelineDesc.depthStencilState.depthTestEnable = true;
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pipelineDesc.depthStencilState.depthWriteEnable = false;
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pipelineDesc.depthStencilState.depthWriteEnable = true;
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pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
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pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::LessEqual);
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const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
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const Resources::ShaderBackend backend = ::XCEngine::Rendering::Detail::ToShaderBackend(backendType);
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@@ -105,6 +105,23 @@ RHI::InputLayoutDesc BuiltinObjectIdPass::BuildInputLayout() {
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position.inputSlot = 0;
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position.inputSlot = 0;
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position.alignedByteOffset = static_cast<uint32_t>(offsetof(Resources::StaticMeshVertex, position));
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position.alignedByteOffset = static_cast<uint32_t>(offsetof(Resources::StaticMeshVertex, position));
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inputLayout.elements.push_back(position);
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inputLayout.elements.push_back(position);
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RHI::InputElementDesc normal = {};
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normal.semanticName = "NORMAL";
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normal.semanticIndex = 0;
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normal.format = static_cast<uint32_t>(RHI::Format::R32G32B32_Float);
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normal.inputSlot = 0;
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normal.alignedByteOffset = static_cast<uint32_t>(offsetof(Resources::StaticMeshVertex, normal));
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inputLayout.elements.push_back(normal);
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RHI::InputElementDesc texcoord = {};
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texcoord.semanticName = "TEXCOORD";
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texcoord.semanticIndex = 0;
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texcoord.format = static_cast<uint32_t>(RHI::Format::R32G32_Float);
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texcoord.inputSlot = 0;
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texcoord.alignedByteOffset = static_cast<uint32_t>(offsetof(Resources::StaticMeshVertex, uv0));
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inputLayout.elements.push_back(texcoord);
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return inputLayout;
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return inputLayout;
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}
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}
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@@ -162,6 +179,7 @@ bool BuiltinObjectIdPass::Render(
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commandList->SetViewport(viewport);
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commandList->SetViewport(viewport);
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commandList->SetScissorRect(scissorRect);
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commandList->SetScissorRect(scissorRect);
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commandList->ClearRenderTarget(renderTarget, clearColor, 1, clearRects);
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commandList->ClearRenderTarget(renderTarget, clearColor, 1, clearRects);
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commandList->ClearDepthStencil(surface.GetDepthAttachment(), 1.0f, 0, 1, clearRects);
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commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
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commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
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commandList->SetPipelineState(m_pipelineState);
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commandList->SetPipelineState(m_pipelineState);
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@@ -169,6 +187,8 @@ bool BuiltinObjectIdPass::Render(
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DrawVisibleItem(context, sceneData, visibleItem);
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DrawVisibleItem(context, sceneData, visibleItem);
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}
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}
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commandList->EndRenderPass();
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if (surface.IsAutoTransitionEnabled()) {
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if (surface.IsAutoTransitionEnabled()) {
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commandList->TransitionBarrier(
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commandList->TransitionBarrier(
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renderTarget,
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renderTarget,
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@@ -370,6 +370,7 @@ bool BuiltinForwardPipeline::ExecuteForwardOpaquePass(const RenderPassContext& p
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}
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}
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if (surface.IsAutoTransitionEnabled()) {
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if (surface.IsAutoTransitionEnabled()) {
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commandList->EndRenderPass();
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for (RHI::RHIResourceView* renderTarget : renderTargets) {
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for (RHI::RHIResourceView* renderTarget : renderTargets) {
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if (renderTarget != nullptr) {
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if (renderTarget != nullptr) {
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commandList->TransitionBarrier(
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commandList->TransitionBarrier(
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@@ -14,6 +14,7 @@ add_custom_target(rendering_integration_tests
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DEPENDS
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DEPENDS
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rendering_integration_textured_quad_scene
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rendering_integration_textured_quad_scene
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rendering_integration_unlit_scene
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rendering_integration_unlit_scene
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rendering_integration_object_id_scene
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rendering_integration_backpack_scene
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rendering_integration_backpack_scene
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rendering_integration_backpack_lit_scene
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rendering_integration_backpack_lit_scene
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rendering_integration_camera_stack_scene
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rendering_integration_camera_stack_scene
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@@ -4,6 +4,7 @@ project(XCEngine_RenderingIntegrationTests)
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add_subdirectory(textured_quad_scene)
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add_subdirectory(textured_quad_scene)
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add_subdirectory(unlit_scene)
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add_subdirectory(unlit_scene)
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add_subdirectory(object_id_scene)
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add_subdirectory(backpack_scene)
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add_subdirectory(backpack_scene)
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add_subdirectory(backpack_lit_scene)
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add_subdirectory(backpack_lit_scene)
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add_subdirectory(camera_stack_scene)
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add_subdirectory(camera_stack_scene)
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57
tests/Rendering/integration/object_id_scene/CMakeLists.txt
Normal file
57
tests/Rendering/integration/object_id_scene/CMakeLists.txt
Normal file
@@ -0,0 +1,57 @@
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cmake_minimum_required(VERSION 3.15)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
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project(rendering_integration_object_id_scene)
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set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
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set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
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get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
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find_package(Vulkan QUIET)
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add_executable(rendering_integration_object_id_scene
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main.cpp
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${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
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${PACKAGE_DIR}/src/glad.c
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)
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target_include_directories(rendering_integration_object_id_scene PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures
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${ENGINE_ROOT_DIR}/include
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${PACKAGE_DIR}/include
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${PROJECT_ROOT_DIR}/engine/src
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)
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target_link_libraries(rendering_integration_object_id_scene PRIVATE
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d3d12
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dxgi
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d3dcompiler
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winmm
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opengl32
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XCEngine
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GTest::gtest
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)
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if(TARGET Vulkan::Vulkan)
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target_link_libraries(rendering_integration_object_id_scene PRIVATE Vulkan::Vulkan)
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target_compile_definitions(rendering_integration_object_id_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
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endif()
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target_compile_definitions(rendering_integration_object_id_scene PRIVATE
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UNICODE
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_UNICODE
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XCENGINE_SUPPORT_OPENGL
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XCENGINE_SUPPORT_D3D12
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)
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add_custom_command(TARGET rendering_integration_object_id_scene POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${ENGINE_ROOT_DIR}/third_party/renderdoc/renderdoc.dll
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$<TARGET_FILE_DIR:rendering_integration_object_id_scene>/
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)
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include(GoogleTest)
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gtest_discover_tests(rendering_integration_object_id_scene)
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593
tests/Rendering/integration/object_id_scene/main.cpp
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593
tests/Rendering/integration/object_id_scene/main.cpp
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@@ -0,0 +1,593 @@
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#include <gtest/gtest.h>
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#include "../RenderingIntegrationMain.h"
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/MeshFilterComponent.h>
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#include <XCEngine/Components/MeshRendererComponent.h>
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#include <XCEngine/Core/Asset/IResource.h>
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#include <XCEngine/Core/Math/Color.h>
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#include <XCEngine/Core/Math/Vector2.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Debug/ConsoleLogSink.h>
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#include <XCEngine/Debug/Logger.h>
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#include <XCEngine/Rendering/CameraRenderRequest.h>
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#include <XCEngine/Rendering/CameraRenderer.h>
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#include <XCEngine/Rendering/ObjectIdEncoding.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/Resources/BuiltinResources.h>
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#include <XCEngine/Resources/Material/Material.h>
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#include <XCEngine/Resources/Mesh/Mesh.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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#include <XCEngine/Resources/Texture/Texture.h>
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#include <XCEngine/RHI/RHITexture.h>
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#include <XCEngine/Scene/Scene.h>
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#include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h"
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#include <array>
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#include <cstdint>
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#include <filesystem>
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#include <fstream>
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#include <memory>
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#include <string>
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#include <vector>
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#include <windows.h>
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using namespace XCEngine::Components;
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using namespace XCEngine::Debug;
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using namespace XCEngine::Math;
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using namespace XCEngine::Rendering;
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using namespace XCEngine::Resources;
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using namespace XCEngine::RHI;
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using namespace XCEngine::RHI::Integration;
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namespace {
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constexpr const char* kD3D12Screenshot = "object_id_scene_d3d12.ppm";
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constexpr const char* kOpenGLScreenshot = "object_id_scene_opengl.ppm";
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constexpr const char* kVulkanScreenshot = "object_id_scene_vulkan.ppm";
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constexpr uint32_t kFrameWidth = 1280;
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constexpr uint32_t kFrameHeight = 720;
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struct PpmImage {
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uint32_t width = 0;
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uint32_t height = 0;
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std::vector<uint8_t> rgb;
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std::array<uint8_t, 3> GetPixel(uint32_t x, uint32_t y) const {
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const size_t index = (static_cast<size_t>(y) * width + x) * 3u;
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return { rgb[index + 0], rgb[index + 1], rgb[index + 2] };
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}
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};
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std::filesystem::path GetExecutableDirectory() {
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char exePath[MAX_PATH] = {};
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const DWORD length = GetModuleFileNameA(nullptr, exePath, MAX_PATH);
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if (length == 0 || length >= MAX_PATH) {
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return std::filesystem::current_path();
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}
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return std::filesystem::path(exePath).parent_path();
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}
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std::filesystem::path ResolveRuntimePath(const char* path) {
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std::filesystem::path resolved(path);
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if (resolved.is_absolute()) {
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return resolved;
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}
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return GetExecutableDirectory() / resolved;
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}
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std::string ReadNextPpmToken(std::istream& stream) {
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std::string token;
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while (stream >> token) {
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if (!token.empty() && token[0] == '#') {
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std::string ignored;
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std::getline(stream, ignored);
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continue;
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}
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return token;
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}
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return {};
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}
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PpmImage LoadPpmImage(const std::filesystem::path& path) {
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std::ifstream file(path, std::ios::binary);
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EXPECT_TRUE(file.is_open()) << path.string();
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PpmImage image;
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if (!file.is_open()) {
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return image;
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}
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const std::string magic = ReadNextPpmToken(file);
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EXPECT_EQ(magic, "P6");
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if (magic != "P6") {
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return image;
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}
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const std::string widthToken = ReadNextPpmToken(file);
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const std::string heightToken = ReadNextPpmToken(file);
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const std::string maxValueToken = ReadNextPpmToken(file);
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EXPECT_FALSE(widthToken.empty());
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EXPECT_FALSE(heightToken.empty());
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EXPECT_FALSE(maxValueToken.empty());
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if (widthToken.empty() || heightToken.empty() || maxValueToken.empty()) {
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return image;
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}
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image.width = static_cast<uint32_t>(std::stoul(widthToken));
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image.height = static_cast<uint32_t>(std::stoul(heightToken));
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EXPECT_EQ(std::stoul(maxValueToken), 255u);
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file.get();
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image.rgb.resize(static_cast<size_t>(image.width) * image.height * 3u);
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file.read(reinterpret_cast<char*>(image.rgb.data()), static_cast<std::streamsize>(image.rgb.size()));
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EXPECT_EQ(file.gcount(), static_cast<std::streamsize>(image.rgb.size()));
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return image;
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}
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std::array<uint8_t, 3> EncodeObjectIdToRgb(uint64_t objectId) {
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const uint32_t encodedId = EncodeObjectIdToUInt32(objectId);
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return {
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static_cast<uint8_t>((encodedId >> 0u) & 0xFFu),
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static_cast<uint8_t>((encodedId >> 8u) & 0xFFu),
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static_cast<uint8_t>((encodedId >> 16u) & 0xFFu)
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};
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}
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void ExpectPixelEquals(
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const PpmImage& image,
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uint32_t x,
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uint32_t y,
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const std::array<uint8_t, 3>& expected,
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const char* label) {
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ASSERT_LT(x, image.width);
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ASSERT_LT(y, image.height);
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const std::array<uint8_t, 3> actual = image.GetPixel(x, y);
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EXPECT_EQ(actual[0], expected[0]) << label << " @ (" << x << ", " << y << ") red";
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EXPECT_EQ(actual[1], expected[1]) << label << " @ (" << x << ", " << y << ") green";
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EXPECT_EQ(actual[2], expected[2]) << label << " @ (" << x << ", " << y << ") blue";
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}
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Mesh* CreateQuadMesh() {
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auto* mesh = new Mesh();
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IResource::ConstructParams params = {};
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params.name = "ObjectIdQuad";
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params.path = "Tests/Rendering/ObjectIdQuad.mesh";
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||||||
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params.guid = ResourceGUID::Generate(params.path);
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mesh->Initialize(params);
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|
||||||
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StaticMeshVertex vertices[4] = {};
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vertices[0].position = Vector3(-1.0f, -1.0f, 0.0f);
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||||||
|
vertices[0].uv0 = Vector2(0.0f, 1.0f);
|
||||||
|
vertices[1].position = Vector3(-1.0f, 1.0f, 0.0f);
|
||||||
|
vertices[1].uv0 = Vector2(0.0f, 0.0f);
|
||||||
|
vertices[2].position = Vector3(1.0f, -1.0f, 0.0f);
|
||||||
|
vertices[2].uv0 = Vector2(1.0f, 1.0f);
|
||||||
|
vertices[3].position = Vector3(1.0f, 1.0f, 0.0f);
|
||||||
|
vertices[3].uv0 = Vector2(1.0f, 0.0f);
|
||||||
|
|
||||||
|
const uint32_t indices[6] = { 0, 1, 2, 2, 1, 3 };
|
||||||
|
mesh->SetVertexData(
|
||||||
|
vertices,
|
||||||
|
sizeof(vertices),
|
||||||
|
4,
|
||||||
|
sizeof(StaticMeshVertex),
|
||||||
|
VertexAttribute::Position | VertexAttribute::UV0);
|
||||||
|
mesh->SetIndexData(indices, sizeof(indices), 6, true);
|
||||||
|
|
||||||
|
MeshSection section = {};
|
||||||
|
section.baseVertex = 0;
|
||||||
|
section.vertexCount = 4;
|
||||||
|
section.startIndex = 0;
|
||||||
|
section.indexCount = 6;
|
||||||
|
section.materialID = 0;
|
||||||
|
mesh->AddSection(section);
|
||||||
|
return mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture* CreateSolidTexture() {
|
||||||
|
auto* texture = new Texture();
|
||||||
|
IResource::ConstructParams params = {};
|
||||||
|
params.name = "ObjectIdWhite";
|
||||||
|
params.path = "Tests/Rendering/ObjectIdWhite.texture";
|
||||||
|
params.guid = ResourceGUID::Generate(params.path);
|
||||||
|
texture->Initialize(params);
|
||||||
|
|
||||||
|
const unsigned char rgba[4] = { 255, 255, 255, 255 };
|
||||||
|
texture->Create(
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
XCEngine::Resources::TextureType::Texture2D,
|
||||||
|
XCEngine::Resources::TextureFormat::RGBA8_UNORM,
|
||||||
|
rgba,
|
||||||
|
sizeof(rgba));
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
Material* CreateUnlitMaterial(Texture* texture) {
|
||||||
|
auto* material = new Material();
|
||||||
|
IResource::ConstructParams params = {};
|
||||||
|
params.name = "ObjectIdMaterial";
|
||||||
|
params.path = "Tests/Rendering/ObjectId.material";
|
||||||
|
params.guid = ResourceGUID::Generate(params.path);
|
||||||
|
material->Initialize(params);
|
||||||
|
material->SetShader(ResourceManager::Get().Load<Shader>(GetBuiltinUnlitShaderPath()));
|
||||||
|
material->SetShaderPass("Unlit");
|
||||||
|
material->SetTexture("_MainTex", ResourceHandle<Texture>(texture));
|
||||||
|
return material;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject* CreateQuadObject(
|
||||||
|
Scene& scene,
|
||||||
|
const char* name,
|
||||||
|
Mesh* mesh,
|
||||||
|
Material* material,
|
||||||
|
const Vector3& position,
|
||||||
|
const Vector3& scale) {
|
||||||
|
GameObject* gameObject = scene.CreateGameObject(name);
|
||||||
|
gameObject->GetTransform()->SetLocalPosition(position);
|
||||||
|
gameObject->GetTransform()->SetLocalScale(scale);
|
||||||
|
|
||||||
|
auto* meshFilter = gameObject->AddComponent<MeshFilterComponent>();
|
||||||
|
auto* meshRenderer = gameObject->AddComponent<MeshRendererComponent>();
|
||||||
|
meshFilter->SetMesh(ResourceHandle<Mesh>(mesh));
|
||||||
|
meshRenderer->SetMaterial(0, ResourceHandle<Material>(material));
|
||||||
|
return gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* GetScreenshotFilename(RHIType backendType) {
|
||||||
|
switch (backendType) {
|
||||||
|
case RHIType::D3D12:
|
||||||
|
return kD3D12Screenshot;
|
||||||
|
case RHIType::Vulkan:
|
||||||
|
return kVulkanScreenshot;
|
||||||
|
case RHIType::OpenGL:
|
||||||
|
default:
|
||||||
|
return kOpenGLScreenshot;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class ObjectIdSceneTest : public RHIIntegrationFixture {
|
||||||
|
protected:
|
||||||
|
void SetUp() override;
|
||||||
|
void TearDown() override;
|
||||||
|
void RenderFrame() override;
|
||||||
|
bool RequiresSwapChainAcquire() const override { return false; }
|
||||||
|
void VerifyObjectIdScreenshot(const char* screenshotFilename);
|
||||||
|
|
||||||
|
private:
|
||||||
|
void BuildScene();
|
||||||
|
RHIResourceView* GetCurrentBackBufferView();
|
||||||
|
|
||||||
|
std::unique_ptr<Scene> mScene;
|
||||||
|
std::unique_ptr<CameraRenderer> mCameraRenderer;
|
||||||
|
std::vector<RHIResourceView*> mBackBufferViews;
|
||||||
|
RHITexture* mMainColorTexture = nullptr;
|
||||||
|
RHIResourceView* mMainColorView = nullptr;
|
||||||
|
RHITexture* mObjectIdColorTexture = nullptr;
|
||||||
|
RHIResourceView* mObjectIdColorView = nullptr;
|
||||||
|
RHITexture* mDepthTexture = nullptr;
|
||||||
|
RHIResourceView* mDepthView = nullptr;
|
||||||
|
Mesh* mMesh = nullptr;
|
||||||
|
Material* mMaterial = nullptr;
|
||||||
|
Texture* mTexture = nullptr;
|
||||||
|
CameraComponent* mCamera = nullptr;
|
||||||
|
GameObject* mLeftObject = nullptr;
|
||||||
|
GameObject* mRightObject = nullptr;
|
||||||
|
GameObject* mBackObject = nullptr;
|
||||||
|
GameObject* mFrontObject = nullptr;
|
||||||
|
ResourceStates mBackBufferState = ResourceStates::Present;
|
||||||
|
};
|
||||||
|
|
||||||
|
void ObjectIdSceneTest::SetUp() {
|
||||||
|
RHIIntegrationFixture::SetUp();
|
||||||
|
|
||||||
|
mCameraRenderer = std::make_unique<CameraRenderer>();
|
||||||
|
mScene = std::make_unique<Scene>("ObjectIdScene");
|
||||||
|
mMesh = CreateQuadMesh();
|
||||||
|
mTexture = CreateSolidTexture();
|
||||||
|
mMaterial = CreateUnlitMaterial(mTexture);
|
||||||
|
|
||||||
|
BuildScene();
|
||||||
|
|
||||||
|
TextureDesc colorDesc = {};
|
||||||
|
colorDesc.width = kFrameWidth;
|
||||||
|
colorDesc.height = kFrameHeight;
|
||||||
|
colorDesc.depth = 1;
|
||||||
|
colorDesc.mipLevels = 1;
|
||||||
|
colorDesc.arraySize = 1;
|
||||||
|
colorDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||||
|
colorDesc.textureType = static_cast<uint32_t>(XCEngine::RHI::TextureType::Texture2D);
|
||||||
|
colorDesc.sampleCount = 1;
|
||||||
|
colorDesc.sampleQuality = 0;
|
||||||
|
colorDesc.flags = 0;
|
||||||
|
|
||||||
|
mMainColorTexture = GetDevice()->CreateTexture(colorDesc);
|
||||||
|
ASSERT_NE(mMainColorTexture, nullptr);
|
||||||
|
mObjectIdColorTexture = GetDevice()->CreateTexture(colorDesc);
|
||||||
|
ASSERT_NE(mObjectIdColorTexture, nullptr);
|
||||||
|
|
||||||
|
ResourceViewDesc colorViewDesc = {};
|
||||||
|
colorViewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||||
|
colorViewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||||
|
colorViewDesc.mipLevel = 0;
|
||||||
|
mMainColorView = GetDevice()->CreateRenderTargetView(mMainColorTexture, colorViewDesc);
|
||||||
|
ASSERT_NE(mMainColorView, nullptr);
|
||||||
|
mObjectIdColorView = GetDevice()->CreateRenderTargetView(mObjectIdColorTexture, colorViewDesc);
|
||||||
|
ASSERT_NE(mObjectIdColorView, nullptr);
|
||||||
|
|
||||||
|
TextureDesc depthDesc = {};
|
||||||
|
depthDesc.width = kFrameWidth;
|
||||||
|
depthDesc.height = kFrameHeight;
|
||||||
|
depthDesc.depth = 1;
|
||||||
|
depthDesc.mipLevels = 1;
|
||||||
|
depthDesc.arraySize = 1;
|
||||||
|
depthDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||||
|
depthDesc.textureType = static_cast<uint32_t>(XCEngine::RHI::TextureType::Texture2D);
|
||||||
|
depthDesc.sampleCount = 1;
|
||||||
|
depthDesc.sampleQuality = 0;
|
||||||
|
depthDesc.flags = 0;
|
||||||
|
mDepthTexture = GetDevice()->CreateTexture(depthDesc);
|
||||||
|
ASSERT_NE(mDepthTexture, nullptr);
|
||||||
|
|
||||||
|
ResourceViewDesc depthViewDesc = {};
|
||||||
|
depthViewDesc.format = static_cast<uint32_t>(Format::D24_UNorm_S8_UInt);
|
||||||
|
depthViewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||||
|
depthViewDesc.mipLevel = 0;
|
||||||
|
mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc);
|
||||||
|
ASSERT_NE(mDepthView, nullptr);
|
||||||
|
|
||||||
|
mBackBufferViews.resize(2, nullptr);
|
||||||
|
mBackBufferState = ResourceStates::Present;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ObjectIdSceneTest::TearDown() {
|
||||||
|
mCameraRenderer.reset();
|
||||||
|
|
||||||
|
if (mDepthView != nullptr) {
|
||||||
|
mDepthView->Shutdown();
|
||||||
|
delete mDepthView;
|
||||||
|
mDepthView = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mDepthTexture != nullptr) {
|
||||||
|
mDepthTexture->Shutdown();
|
||||||
|
delete mDepthTexture;
|
||||||
|
mDepthTexture = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mObjectIdColorView != nullptr) {
|
||||||
|
mObjectIdColorView->Shutdown();
|
||||||
|
delete mObjectIdColorView;
|
||||||
|
mObjectIdColorView = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mObjectIdColorTexture != nullptr) {
|
||||||
|
mObjectIdColorTexture->Shutdown();
|
||||||
|
delete mObjectIdColorTexture;
|
||||||
|
mObjectIdColorTexture = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mMainColorView != nullptr) {
|
||||||
|
mMainColorView->Shutdown();
|
||||||
|
delete mMainColorView;
|
||||||
|
mMainColorView = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mMainColorTexture != nullptr) {
|
||||||
|
mMainColorTexture->Shutdown();
|
||||||
|
delete mMainColorTexture;
|
||||||
|
mMainColorTexture = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (RHIResourceView*& backBufferView : mBackBufferViews) {
|
||||||
|
if (backBufferView != nullptr) {
|
||||||
|
backBufferView->Shutdown();
|
||||||
|
delete backBufferView;
|
||||||
|
backBufferView = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mBackBufferViews.clear();
|
||||||
|
|
||||||
|
mScene.reset();
|
||||||
|
|
||||||
|
delete mMaterial;
|
||||||
|
mMaterial = nullptr;
|
||||||
|
delete mMesh;
|
||||||
|
mMesh = nullptr;
|
||||||
|
delete mTexture;
|
||||||
|
mTexture = nullptr;
|
||||||
|
|
||||||
|
mCamera = nullptr;
|
||||||
|
mLeftObject = nullptr;
|
||||||
|
mRightObject = nullptr;
|
||||||
|
mBackObject = nullptr;
|
||||||
|
mFrontObject = nullptr;
|
||||||
|
|
||||||
|
RHIIntegrationFixture::TearDown();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ObjectIdSceneTest::BuildScene() {
|
||||||
|
ASSERT_NE(mScene, nullptr);
|
||||||
|
ASSERT_NE(mMesh, nullptr);
|
||||||
|
ASSERT_NE(mMaterial, nullptr);
|
||||||
|
|
||||||
|
GameObject* cameraObject = mScene->CreateGameObject("MainCamera");
|
||||||
|
mCamera = cameraObject->AddComponent<CameraComponent>();
|
||||||
|
mCamera->SetPrimary(true);
|
||||||
|
mCamera->SetProjectionType(CameraProjectionType::Orthographic);
|
||||||
|
mCamera->SetOrthographicSize(2.0f);
|
||||||
|
mCamera->SetNearClipPlane(0.1f);
|
||||||
|
mCamera->SetFarClipPlane(10.0f);
|
||||||
|
mCamera->SetClearColor(XCEngine::Math::Color(0.02f, 0.02f, 0.02f, 1.0f));
|
||||||
|
|
||||||
|
mLeftObject = CreateQuadObject(
|
||||||
|
*mScene,
|
||||||
|
"LeftObject",
|
||||||
|
mMesh,
|
||||||
|
mMaterial,
|
||||||
|
Vector3(-1.8f, 0.0f, 3.0f),
|
||||||
|
Vector3(1.1f, 1.1f, 1.0f));
|
||||||
|
|
||||||
|
mRightObject = CreateQuadObject(
|
||||||
|
*mScene,
|
||||||
|
"RightObject",
|
||||||
|
mMesh,
|
||||||
|
mMaterial,
|
||||||
|
Vector3(1.8f, 0.0f, 3.0f),
|
||||||
|
Vector3(1.1f, 1.1f, 1.0f));
|
||||||
|
|
||||||
|
mBackObject = CreateQuadObject(
|
||||||
|
*mScene,
|
||||||
|
"BackObject",
|
||||||
|
mMesh,
|
||||||
|
mMaterial,
|
||||||
|
Vector3(0.0f, 0.0f, 3.5f),
|
||||||
|
Vector3(1.6f, 1.8f, 1.0f));
|
||||||
|
|
||||||
|
mFrontObject = CreateQuadObject(
|
||||||
|
*mScene,
|
||||||
|
"FrontObject",
|
||||||
|
mMesh,
|
||||||
|
mMaterial,
|
||||||
|
Vector3(0.0f, 0.0f, 2.7f),
|
||||||
|
Vector3(0.7f, 0.7f, 1.0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
RHIResourceView* ObjectIdSceneTest::GetCurrentBackBufferView() {
|
||||||
|
const int backBufferIndex = GetCurrentBackBufferIndex();
|
||||||
|
if (backBufferIndex < 0) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (static_cast<size_t>(backBufferIndex) >= mBackBufferViews.size()) {
|
||||||
|
mBackBufferViews.resize(static_cast<size_t>(backBufferIndex) + 1, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mBackBufferViews[backBufferIndex] == nullptr) {
|
||||||
|
ResourceViewDesc viewDesc = {};
|
||||||
|
viewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
|
||||||
|
viewDesc.dimension = ResourceViewDimension::Texture2D;
|
||||||
|
viewDesc.mipLevel = 0;
|
||||||
|
mBackBufferViews[backBufferIndex] = GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc);
|
||||||
|
}
|
||||||
|
|
||||||
|
return mBackBufferViews[backBufferIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
void ObjectIdSceneTest::RenderFrame() {
|
||||||
|
ASSERT_NE(mScene, nullptr);
|
||||||
|
ASSERT_NE(mCameraRenderer, nullptr);
|
||||||
|
ASSERT_NE(mCamera, nullptr);
|
||||||
|
ASSERT_NE(mMainColorView, nullptr);
|
||||||
|
ASSERT_NE(mObjectIdColorView, nullptr);
|
||||||
|
ASSERT_NE(mDepthView, nullptr);
|
||||||
|
|
||||||
|
RHICommandList* commandList = GetCommandList();
|
||||||
|
ASSERT_NE(commandList, nullptr);
|
||||||
|
|
||||||
|
RHIResourceView* backBufferView = GetCurrentBackBufferView();
|
||||||
|
ASSERT_NE(backBufferView, nullptr);
|
||||||
|
|
||||||
|
commandList->Reset();
|
||||||
|
|
||||||
|
RenderSurface mainSurface(kFrameWidth, kFrameHeight);
|
||||||
|
mainSurface.SetColorAttachment(mMainColorView);
|
||||||
|
mainSurface.SetDepthAttachment(mDepthView);
|
||||||
|
mainSurface.SetColorStateBefore(ResourceStates::Common);
|
||||||
|
mainSurface.SetColorStateAfter(ResourceStates::Common);
|
||||||
|
|
||||||
|
RenderSurface objectIdSurface(kFrameWidth, kFrameHeight);
|
||||||
|
objectIdSurface.SetColorAttachment(mObjectIdColorView);
|
||||||
|
objectIdSurface.SetDepthAttachment(mDepthView);
|
||||||
|
objectIdSurface.SetColorStateBefore(ResourceStates::Common);
|
||||||
|
objectIdSurface.SetColorStateAfter(ResourceStates::CopySrc);
|
||||||
|
|
||||||
|
RenderContext renderContext = {};
|
||||||
|
renderContext.device = GetDevice();
|
||||||
|
renderContext.commandList = commandList;
|
||||||
|
renderContext.commandQueue = GetCommandQueue();
|
||||||
|
renderContext.backendType = GetBackendType();
|
||||||
|
|
||||||
|
CameraRenderRequest request = {};
|
||||||
|
request.scene = mScene.get();
|
||||||
|
request.camera = mCamera;
|
||||||
|
request.context = renderContext;
|
||||||
|
request.surface = mainSurface;
|
||||||
|
request.objectId.surface = objectIdSurface;
|
||||||
|
|
||||||
|
ASSERT_TRUE(mCameraRenderer->Render(request));
|
||||||
|
|
||||||
|
commandList->TransitionBarrier(backBufferView, mBackBufferState, ResourceStates::CopyDst);
|
||||||
|
commandList->CopyResource(backBufferView, mObjectIdColorView);
|
||||||
|
commandList->TransitionBarrier(mObjectIdColorView, ResourceStates::CopySrc, ResourceStates::Common);
|
||||||
|
commandList->TransitionBarrier(backBufferView, ResourceStates::CopyDst, ResourceStates::RenderTarget);
|
||||||
|
commandList->SetRenderTargets(1, &backBufferView, nullptr);
|
||||||
|
mBackBufferState = ResourceStates::RenderTarget;
|
||||||
|
|
||||||
|
commandList->Close();
|
||||||
|
void* commandLists[] = { commandList };
|
||||||
|
GetCommandQueue()->ExecuteCommandLists(1, commandLists);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ObjectIdSceneTest::VerifyObjectIdScreenshot(const char* screenshotFilename) {
|
||||||
|
ASSERT_NE(mLeftObject, nullptr);
|
||||||
|
ASSERT_NE(mRightObject, nullptr);
|
||||||
|
ASSERT_NE(mBackObject, nullptr);
|
||||||
|
ASSERT_NE(mFrontObject, nullptr);
|
||||||
|
|
||||||
|
const PpmImage image = LoadPpmImage(ResolveRuntimePath(screenshotFilename));
|
||||||
|
ASSERT_EQ(image.width, kFrameWidth);
|
||||||
|
ASSERT_EQ(image.height, kFrameHeight);
|
||||||
|
|
||||||
|
ExpectPixelEquals(image, 60, 60, { 0, 0, 0 }, "background");
|
||||||
|
ExpectPixelEquals(image, 320, 360, EncodeObjectIdToRgb(mLeftObject->GetID()), "left object");
|
||||||
|
ExpectPixelEquals(image, 960, 360, EncodeObjectIdToRgb(mRightObject->GetID()), "right object");
|
||||||
|
ExpectPixelEquals(image, 640, 220, EncodeObjectIdToRgb(mBackObject->GetID()), "back object visible region");
|
||||||
|
ExpectPixelEquals(image, 640, 360, EncodeObjectIdToRgb(mFrontObject->GetID()), "front object overlap region");
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_P(ObjectIdSceneTest, RenderObjectIdScene) {
|
||||||
|
RHICommandQueue* commandQueue = GetCommandQueue();
|
||||||
|
const int targetFrameCount = 30;
|
||||||
|
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
|
||||||
|
|
||||||
|
for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) {
|
||||||
|
if (frameCount > 0) {
|
||||||
|
commandQueue->WaitForPreviousFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
BeginRender();
|
||||||
|
RenderFrame();
|
||||||
|
|
||||||
|
if (frameCount >= targetFrameCount) {
|
||||||
|
commandQueue->WaitForIdle();
|
||||||
|
ASSERT_TRUE(TakeScreenshot(screenshotFilename));
|
||||||
|
VerifyObjectIdScreenshot(screenshotFilename);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
INSTANTIATE_TEST_SUITE_P(D3D12, ObjectIdSceneTest, ::testing::Values(RHIType::D3D12));
|
||||||
|
INSTANTIATE_TEST_SUITE_P(OpenGL, ObjectIdSceneTest, ::testing::Values(RHIType::OpenGL));
|
||||||
|
#if defined(XCENGINE_SUPPORT_VULKAN)
|
||||||
|
INSTANTIATE_TEST_SUITE_P(Vulkan, ObjectIdSceneTest, ::testing::Values(RHIType::Vulkan));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
GTEST_API_ int main(int argc, char** argv) {
|
||||||
|
return RunRenderingIntegrationTestMain(argc, argv);
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user