Migrate scene renderer callers to frame plans

This commit is contained in:
2026-04-14 00:52:43 +08:00
parent 72914b3865
commit b8d29e39f6
5 changed files with 196 additions and 194 deletions

View File

@@ -31,6 +31,7 @@ public:
RenderPipeline* GetPipeline() const { return m_cameraRenderer.GetPipeline(); }
const RenderPipelineAsset* GetPipelineAsset() const { return m_cameraRenderer.GetPipelineAsset(); }
// Legacy compatibility adapters retained for callers that still consume CameraRenderRequest.
std::vector<CameraRenderRequest> BuildRenderRequests(
const Components::Scene& scene,
Components::CameraComponent* overrideCamera,
@@ -42,6 +43,7 @@ public:
const RenderContext& context,
const RenderSurface& surface);
// Legacy compatibility adapters retained for callers that still submit CameraRenderRequest.
bool Render(const CameraRenderRequest& request);
bool Render(const std::vector<CameraRenderRequest>& requests);
bool Render(const CameraFramePlan& plan);
@@ -53,7 +55,7 @@ public:
const RenderSurface& surface);
private:
std::vector<CameraFramePlan> CreateFramePlansFromRequests(
std::vector<CameraFramePlan> CreateFramePlansFromLegacyRequests(
const std::vector<CameraRenderRequest>& requests) const;
void PrepareOwnedFullscreenStageState(size_t requestCount);
void ResolveCameraFinalColorPolicies(