Migrate scene renderer callers to frame plans
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@@ -31,6 +31,7 @@ public:
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RenderPipeline* GetPipeline() const { return m_cameraRenderer.GetPipeline(); }
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const RenderPipelineAsset* GetPipelineAsset() const { return m_cameraRenderer.GetPipelineAsset(); }
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// Legacy compatibility adapters retained for callers that still consume CameraRenderRequest.
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std::vector<CameraRenderRequest> BuildRenderRequests(
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const Components::Scene& scene,
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Components::CameraComponent* overrideCamera,
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@@ -42,6 +43,7 @@ public:
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const RenderContext& context,
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const RenderSurface& surface);
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// Legacy compatibility adapters retained for callers that still submit CameraRenderRequest.
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bool Render(const CameraRenderRequest& request);
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bool Render(const std::vector<CameraRenderRequest>& requests);
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bool Render(const CameraFramePlan& plan);
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@@ -53,7 +55,7 @@ public:
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const RenderSurface& surface);
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private:
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std::vector<CameraFramePlan> CreateFramePlansFromRequests(
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std::vector<CameraFramePlan> CreateFramePlansFromLegacyRequests(
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const std::vector<CameraRenderRequest>& requests) const;
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void PrepareOwnedFullscreenStageState(size_t requestCount);
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void ResolveCameraFinalColorPolicies(
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