Align SRP boundaries and editor windowing
This commit is contained in:
@@ -53,7 +53,7 @@ namespace XCEngine.Rendering
|
||||
value);
|
||||
}
|
||||
|
||||
public bool hasDirectionalShadow =>
|
||||
internal bool hasDirectionalShadow =>
|
||||
InternalCalls
|
||||
.Rendering_CameraRenderRequestContext_GetHasDirectionalShadow(
|
||||
m_nativeHandle);
|
||||
@@ -78,7 +78,7 @@ namespace XCEngine.Rendering
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearDirectionalShadow()
|
||||
internal void ClearDirectionalShadow()
|
||||
{
|
||||
InternalCalls
|
||||
.Rendering_CameraRenderRequestContext_ClearDirectionalShadow(
|
||||
|
||||
Reference in New Issue
Block a user