Align SRP boundaries and editor windowing
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@@ -904,12 +904,6 @@ namespace XCEngine
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string shaderPassName,
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ref Rendering.RenderStateBlock renderStateBlock);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderContext_RecordSceneInjectionPoint(
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ulong nativeHandle,
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int injectionPoint);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern int
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Rendering_CameraRenderRequestContext_GetRenderedBaseCameraCount(
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