Align SRP boundaries and editor windowing
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123
editor/app/Windowing/Runtime/EditorWindowRuntimeController.h
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123
editor/app/Windowing/Runtime/EditorWindowRuntimeController.h
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#pragma once
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include "Windowing/Content/EditorWindowContentController.h"
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#include "Windowing/Runtime/EditorWindowScreenshotController.h"
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#include <Rendering/D3D12/D3D12UiRenderer.h>
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#include <Rendering/D3D12/D3D12UiTextSystem.h>
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#include <Rendering/D3D12/D3D12UiTextureHost.h>
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#include <Rendering/D3D12/D3D12WindowRenderLoop.h>
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#include <Rendering/D3D12/D3D12WindowRenderer.h>
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#include <XCEngine/UI/DrawData.h>
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#include <windows.h>
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#include <chrono>
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#include <filesystem>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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namespace XCEngine::UI {
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class UIDrawList;
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} // namespace XCEngine::UI
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namespace XCEngine::UI::Editor::App {
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class EditorContext;
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class EditorWindowRuntimeController final {
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public:
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EditorWindowRuntimeController(
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EditorContext& editorContext,
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std::unique_ptr<EditorWindowContentController> contentController);
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~EditorWindowRuntimeController();
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EditorWindowRuntimeController(const EditorWindowRuntimeController&) = delete;
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EditorWindowRuntimeController& operator=(const EditorWindowRuntimeController&) = delete;
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EditorWindowRuntimeController(EditorWindowRuntimeController&&) = delete;
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EditorWindowRuntimeController& operator=(EditorWindowRuntimeController&&) = delete;
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bool IsReady() const;
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EditorWindowContentCapabilities GetCapabilities() const;
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EditorWindowWorkspaceBinding* TryGetWorkspaceBinding();
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const EditorWindowWorkspaceBinding* TryGetWorkspaceBinding() const;
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EditorWindowDockHostBinding* TryGetDockHostBinding();
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const EditorWindowDockHostBinding* TryGetDockHostBinding() const;
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const EditorWindowInputFeedbackBinding* TryGetInputFeedbackBinding() const;
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const EditorWindowTitleBarBinding* TryGetTitleBarBinding() const;
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const UIEditorShellInteractionFrame& GetShellFrame() const;
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const UIEditorShellInteractionState& GetShellInteractionState() const;
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::XCEngine::UI::UISize ResolveMinimumOuterSize() const;
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void SetDpiScale(float dpiScale);
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::XCEngine::UI::Editor::UIEditorTextMeasurer& GetTextMeasurer();
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const ::XCEngine::UI::Editor::UIEditorTextMeasurer& GetTextMeasurer() const;
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const ::XCEngine::UI::UITextureHandle& GetTitleBarLogoIcon() const;
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bool Initialize(
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HWND hwnd,
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const std::filesystem::path& repoRoot,
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const std::filesystem::path& captureRoot,
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bool autoCaptureOnStartup);
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void Shutdown();
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void ResetInteractionState();
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bool ApplyResize(UINT width, UINT height);
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void PrepareEditorContext();
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bool IsEditorContextValid() const;
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void AppendInvalidFrame(::XCEngine::UI::UIDrawList& drawList) const;
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Host::D3D12WindowRenderLoopFrameContext BeginFrame();
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Host::D3D12WindowRenderLoopPresentResult Present(
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const ::XCEngine::UI::UIDrawData& drawData);
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EditorWindowFrameTransferRequests UpdateAndAppend(
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const ::XCEngine::UI::UIRect& bounds,
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const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents,
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std::optional<EditorWindowScreenPoint> cursorScreenPoint,
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bool primary,
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bool globalTabDragActive,
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bool useDetachedTitleBarTabStrip,
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::XCEngine::UI::UIDrawData& drawData);
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void RenderRequestedViewports(
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const ::XCEngine::Rendering::RenderContext& renderContext);
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void RequestManualScreenshot(std::string reason);
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std::string BuildCaptureStatusText() const;
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std::string BuildFrameRateText() const;
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private:
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void ResetFrameTiming();
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void UpdateFrameTiming();
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void RefreshDisplayedFrameStats();
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EditorContext& m_editorContext;
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Host::D3D12WindowRenderer m_windowRenderer = {};
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Host::D3D12UiTextureHost m_textureHost = {};
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Host::D3D12UiTextSystem m_textSystem = {};
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Host::D3D12UiRenderer m_uiRenderer = {};
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Host::D3D12WindowRenderLoop m_windowRenderLoop = {};
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EditorWindowScreenshotController m_screenshotController = {};
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::XCEngine::UI::UITextureHandle m_titleBarLogoIcon = {};
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std::unique_ptr<EditorWindowContentController> m_contentController = {};
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std::chrono::steady_clock::time_point m_lastFrameTime = {};
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bool m_hasLastFrameTime = false;
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float m_smoothedDeltaTimeSeconds = 0.0f;
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float m_frameStatsDisplayAccumulatorSeconds = 0.0f;
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float m_displayFps = 0.0f;
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float m_displayFrameTimeMs = 0.0f;
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float m_dpiScale = 1.0f;
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std::string m_frameRateText = {};
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bool m_ready = false;
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};
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} // namespace XCEngine::UI::Editor::App
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