refactor: drive scene view outline from object id

This commit is contained in:
2026-04-01 17:33:07 +08:00
parent 409e08d03c
commit b85571d9d4
8 changed files with 168 additions and 710 deletions

View File

@@ -1,8 +1,10 @@
#include "SceneViewportSelectionOutlinePass.h"
#include <XCEngine/Rendering/ObjectIdEncoding.h>
#include <XCEngine/RHI/RHICommandList.h>
#include <XCEngine/RHI/RHIDevice.h>
#include <algorithm>
#include <cstring>
namespace XCEngine {
@@ -16,10 +18,11 @@ const char kSelectionOutlineCompositeHlsl[] = R"(
cbuffer OutlineConstants : register(b0) {
float4 gViewportSizeAndTexelSize;
float4 gOutlineColorAndWidth;
float4 gSelectedInfo;
float4 gSelectedObjectColors[256];
};
Texture2D gSelectionMask : register(t0);
SamplerState gMaskSampler : register(s0);
Texture2D gObjectIdTexture : register(t0);
struct VSOutput {
float4 position : SV_POSITION;
@@ -37,25 +40,56 @@ VSOutput MainVS(uint vertexId : SV_VertexID) {
return output;
}
float SampleMask(float2 uv) {
return gSelectionMask.SampleLevel(gMaskSampler, uv, 0).r;
int2 ClampPixelCoord(int2 pixelCoord) {
const int2 maxCoord = int2(
max((int)gViewportSizeAndTexelSize.x - 1, 0),
max((int)gViewportSizeAndTexelSize.y - 1, 0));
return clamp(pixelCoord, int2(0, 0), maxCoord);
}
float4 LoadObjectId(int2 pixelCoord) {
return gObjectIdTexture.Load(int3(ClampPixelCoord(pixelCoord), 0));
}
bool IsSelectedObject(float4 objectIdColor) {
if (objectIdColor.a <= 0.0) {
return false;
}
const int selectedCount = min((int)gSelectedInfo.x, 256);
[loop]
for (int i = 0; i < selectedCount; ++i) {
const float4 selectedColor = gSelectedObjectColors[i];
if (all(abs(objectIdColor - selectedColor) <= float4(
0.0025,
0.0025,
0.0025,
0.0025))) {
return true;
}
}
return false;
}
float4 MainPS(VSOutput input) : SV_TARGET {
const float2 viewportSize = max(gViewportSizeAndTexelSize.xy, float2(1.0, 1.0));
const float2 texelSize = max(gViewportSizeAndTexelSize.zw, float2(1e-6, 1e-6));
const float outlineWidth = max(gOutlineColorAndWidth.w, 1.0);
const int2 pixelCoord = int2(input.position.xy);
const bool debugSelectionMask = gSelectedInfo.y > 0.5;
const bool centerSelected = IsSelectedObject(LoadObjectId(pixelCoord));
const float2 uv = input.position.xy / viewportSize;
const float centerMask = SampleMask(uv);
if (centerMask > 0.001) {
if (debugSelectionMask) {
return centerSelected ? float4(1.0, 1.0, 1.0, 1.0) : float4(0.0, 0.0, 0.0, 1.0);
}
if (centerSelected) {
discard;
}
const int outlineWidth = max((int)gOutlineColorAndWidth.w, 1);
float outline = 0.0;
[unroll]
[loop]
for (int y = -2; y <= 2; ++y) {
[unroll]
[loop]
for (int x = -2; x <= 2; ++x) {
if (x == 0 && y == 0) {
continue;
@@ -66,9 +100,12 @@ float4 MainPS(VSOutput input) : SV_TARGET {
continue;
}
const float sampleMask = SampleMask(uv + float2((float)x, (float)y) * texelSize);
const float weight = saturate(1.0 - ((distancePixels - 1.0) / max(outlineWidth, 1.0)));
outline = max(outline, sampleMask * weight);
if (!IsSelectedObject(LoadObjectId(pixelCoord + int2(x, y)))) {
continue;
}
const float weight = saturate(1.0 - ((distancePixels - 1.0) / max((float)outlineWidth, 1.0)));
outline = max(outline, weight);
}
}
@@ -76,7 +113,7 @@ float4 MainPS(VSOutput input) : SV_TARGET {
discard;
}
return float4(gOutlineColorAndWidth.rgb, gOutlineColorAndWidth.a * outline);
return float4(gOutlineColorAndWidth.rgb, outline);
}
)";
@@ -89,10 +126,13 @@ void SceneViewportSelectionOutlinePass::Shutdown() {
bool SceneViewportSelectionOutlinePass::Render(
const Rendering::RenderContext& renderContext,
const Rendering::RenderSurface& surface,
RHI::RHIResourceView* maskTextureView) {
RHI::RHIResourceView* objectIdTextureView,
const std::vector<uint64_t>& selectedObjectIds,
bool debugSelectionMask) {
if (!renderContext.IsValid() ||
renderContext.backendType != RHI::RHIType::D3D12 ||
maskTextureView == nullptr) {
objectIdTextureView == nullptr ||
selectedObjectIds.empty()) {
return false;
}
@@ -112,8 +152,22 @@ bool SceneViewportSelectionOutlinePass::Render(
surface.GetWidth() > 0 ? 1.0f / static_cast<float>(surface.GetWidth()) : 0.0f,
surface.GetHeight() > 0 ? 1.0f / static_cast<float>(surface.GetHeight()) : 0.0f);
constants.outlineColorAndWidth = Math::Vector4(1.0f, 0.4f, 0.0f, kOutlineWidthPixels);
const uint32_t selectedCount = (std::min)(
static_cast<uint32_t>(selectedObjectIds.size()),
kMaxSelectedObjectCount);
constants.selectedInfo = Math::Vector4(
static_cast<float>(selectedCount),
debugSelectionMask ? 1.0f : 0.0f,
0.0f,
0.0f);
for (uint32_t index = 0; index < selectedCount; ++index) {
constants.selectedObjectColors[index] =
Rendering::EncodeObjectIdToColor(selectedObjectIds[index]);
}
m_constantSet->WriteConstant(0, &constants, sizeof(constants));
m_textureSet->Update(0, maskTextureView);
m_textureSet->Update(0, objectIdTextureView);
RHI::RHICommandList* commandList = renderContext.commandList;
RHI::RHIResourceView* renderTarget = colorAttachments[0];
@@ -139,8 +193,8 @@ bool SceneViewportSelectionOutlinePass::Render(
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
commandList->SetPipelineState(m_pipelineState);
RHI::RHIDescriptorSet* descriptorSets[] = { m_constantSet, m_textureSet, m_samplerSet };
commandList->SetGraphicsDescriptorSets(0, 3, descriptorSets, m_pipelineLayout);
RHI::RHIDescriptorSet* descriptorSets[] = { m_constantSet, m_textureSet };
commandList->SetGraphicsDescriptorSets(0, 2, descriptorSets, m_pipelineLayout);
commandList->Draw(3, 1, 0, 0);
return true;
}
@@ -152,9 +206,6 @@ bool SceneViewportSelectionOutlinePass::EnsureInitialized(const Rendering::Rende
m_constantSet != nullptr &&
m_texturePool != nullptr &&
m_textureSet != nullptr &&
m_samplerPool != nullptr &&
m_samplerSet != nullptr &&
m_sampler != nullptr &&
m_device == renderContext.device &&
m_backendType == renderContext.backendType) {
return true;
@@ -172,16 +223,13 @@ bool SceneViewportSelectionOutlinePass::CreateResources(const Rendering::RenderC
m_device = renderContext.device;
m_backendType = renderContext.backendType;
RHI::DescriptorSetLayoutBinding setBindings[3] = {};
RHI::DescriptorSetLayoutBinding setBindings[2] = {};
setBindings[0].binding = 0;
setBindings[0].type = static_cast<uint32_t>(RHI::DescriptorType::CBV);
setBindings[0].count = 1;
setBindings[1].binding = 0;
setBindings[1].type = static_cast<uint32_t>(RHI::DescriptorType::SRV);
setBindings[1].count = 1;
setBindings[2].binding = 0;
setBindings[2].type = static_cast<uint32_t>(RHI::DescriptorType::Sampler);
setBindings[2].count = 1;
RHI::DescriptorSetLayoutDesc constantLayout = {};
constantLayout.bindings = &setBindings[0];
@@ -191,18 +239,13 @@ bool SceneViewportSelectionOutlinePass::CreateResources(const Rendering::RenderC
textureLayout.bindings = &setBindings[1];
textureLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc samplerLayout = {};
samplerLayout.bindings = &setBindings[2];
samplerLayout.bindingCount = 1;
RHI::DescriptorSetLayoutDesc setLayouts[3] = {};
RHI::DescriptorSetLayoutDesc setLayouts[2] = {};
setLayouts[0] = constantLayout;
setLayouts[1] = textureLayout;
setLayouts[2] = samplerLayout;
RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
pipelineLayoutDesc.setLayouts = setLayouts;
pipelineLayoutDesc.setLayoutCount = 3;
pipelineLayoutDesc.setLayoutCount = 2;
m_pipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
if (m_pipelineLayout == nullptr) {
DestroyResources();
@@ -241,39 +284,6 @@ bool SceneViewportSelectionOutlinePass::CreateResources(const Rendering::RenderC
return false;
}
RHI::DescriptorPoolDesc samplerPoolDesc = {};
samplerPoolDesc.type = RHI::DescriptorHeapType::Sampler;
samplerPoolDesc.descriptorCount = 1;
samplerPoolDesc.shaderVisible = true;
m_samplerPool = m_device->CreateDescriptorPool(samplerPoolDesc);
if (m_samplerPool == nullptr) {
DestroyResources();
return false;
}
m_samplerSet = m_samplerPool->AllocateSet(samplerLayout);
if (m_samplerSet == nullptr) {
DestroyResources();
return false;
}
RHI::SamplerDesc samplerDesc = {};
samplerDesc.filter = static_cast<uint32_t>(RHI::FilterMode::Linear);
samplerDesc.addressU = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
samplerDesc.addressV = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
samplerDesc.addressW = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
samplerDesc.mipLodBias = 0.0f;
samplerDesc.maxAnisotropy = 1;
samplerDesc.comparisonFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
samplerDesc.minLod = 0.0f;
samplerDesc.maxLod = 1.0f;
m_sampler = m_device->CreateSampler(samplerDesc);
if (m_sampler == nullptr) {
DestroyResources();
return false;
}
m_samplerSet->UpdateSampler(0, m_sampler);
RHI::GraphicsPipelineDesc pipelineDesc = {};
pipelineDesc.pipelineLayout = m_pipelineLayout;
pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
@@ -330,24 +340,6 @@ void SceneViewportSelectionOutlinePass::DestroyResources() {
m_pipelineState = nullptr;
}
if (m_sampler != nullptr) {
m_sampler->Shutdown();
delete m_sampler;
m_sampler = nullptr;
}
if (m_samplerSet != nullptr) {
m_samplerSet->Shutdown();
delete m_samplerSet;
m_samplerSet = nullptr;
}
if (m_samplerPool != nullptr) {
m_samplerPool->Shutdown();
delete m_samplerPool;
m_samplerPool = nullptr;
}
if (m_textureSet != nullptr) {
m_textureSet->Shutdown();
delete m_textureSet;