Add volume renderer extraction stage 5
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171
tests/Components/test_volume_renderer_component.cpp
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171
tests/Components/test_volume_renderer_component.cpp
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#include <gtest/gtest.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/VolumeRendererComponent.h>
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#include <XCEngine/Core/Asset/IResource.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Core/IO/IResourceLoader.h>
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#include <XCEngine/Core/Math/Bounds.h>
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#include <XCEngine/Resources/Material/Material.h>
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#include <XCEngine/Resources/Volume/VolumeField.h>
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#include <chrono>
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#include <sstream>
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#include <thread>
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using namespace XCEngine::Components;
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using namespace XCEngine::Math;
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using namespace XCEngine::Resources;
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namespace {
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VolumeField* CreateTestVolumeField(const char* name, const char* path) {
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auto* volumeField = new VolumeField();
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IResource::ConstructParams params = {};
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params.name = name;
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params.path = path;
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params.guid = ResourceGUID::Generate(path);
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volumeField->Initialize(params);
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const unsigned char payload[8] = { 1, 3, 5, 7, 9, 11, 13, 15 };
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EXPECT_TRUE(volumeField->Create(
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VolumeStorageKind::NanoVDB,
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payload,
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sizeof(payload),
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Bounds(Vector3::Zero(), Vector3::One()),
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Vector3(0.5f, 0.5f, 0.5f)));
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return volumeField;
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}
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Material* CreateTestMaterial(const char* name, const char* path) {
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auto* material = new Material();
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IResource::ConstructParams params = {};
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params.name = name;
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params.path = path;
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params.guid = ResourceGUID::Generate(path);
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material->Initialize(params);
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return material;
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}
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class FakeAsyncVolumeFieldLoader : public IResourceLoader {
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public:
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ResourceType GetResourceType() const override { return ResourceType::VolumeField; }
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XCEngine::Containers::Array<XCEngine::Containers::String> GetSupportedExtensions() const override {
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XCEngine::Containers::Array<XCEngine::Containers::String> extensions;
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extensions.PushBack("nvdb");
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return extensions;
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}
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bool CanLoad(const XCEngine::Containers::String& path) const override {
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(void)path;
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return true;
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}
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LoadResult Load(
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const XCEngine::Containers::String& path,
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const ImportSettings* settings = nullptr) override {
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(void)settings;
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return LoadResult(CreateTestVolumeField("AsyncVolume", path.CStr()));
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}
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ImportSettings* GetDefaultSettings() const override {
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return nullptr;
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}
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};
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bool PumpAsyncLoadsUntilIdle(
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ResourceManager& manager,
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std::chrono::milliseconds timeout = std::chrono::milliseconds(2000)) {
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const auto deadline = std::chrono::steady_clock::now() + timeout;
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while (manager.IsAsyncLoading() && std::chrono::steady_clock::now() < deadline) {
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manager.UpdateAsyncLoads();
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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manager.UpdateAsyncLoads();
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return !manager.IsAsyncLoading();
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}
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TEST(VolumeRendererComponent_Test, SetResourcesCachesHandlesPathsAndFlags) {
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GameObject gameObject("VolumeHolder");
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auto* component = gameObject.AddComponent<VolumeRendererComponent>();
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VolumeField* volumeField = CreateTestVolumeField("Cloud", "Volumes/cloud.nvdb");
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Material* material = CreateTestMaterial("VolumeMaterial", "Materials/volume.mat");
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component->SetVolumeField(volumeField);
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component->SetMaterial(material);
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component->SetCastShadows(false);
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component->SetReceiveShadows(false);
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EXPECT_EQ(component->GetVolumeField(), volumeField);
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EXPECT_EQ(component->GetVolumeFieldPath(), "Volumes/cloud.nvdb");
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EXPECT_EQ(component->GetMaterial(), material);
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EXPECT_EQ(component->GetMaterialPath(), "Materials/volume.mat");
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EXPECT_FALSE(component->GetCastShadows());
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EXPECT_FALSE(component->GetReceiveShadows());
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component->ClearVolumeField();
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component->ClearMaterial();
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delete volumeField;
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delete material;
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}
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TEST(VolumeRendererComponent_Test, SerializeAndDeserializePreservesVirtualPathsAndFlags) {
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VolumeRendererComponent source;
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source.SetVolumeFieldPath("test://volumes/cloud.nvdb");
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source.SetMaterialPath("test://materials/volume.material");
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source.SetCastShadows(false);
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source.SetReceiveShadows(true);
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std::stringstream stream;
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source.Serialize(stream);
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const std::string serialized = stream.str();
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EXPECT_NE(serialized.find("volumePath=test://volumes/cloud.nvdb;"), std::string::npos);
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EXPECT_NE(serialized.find("materialPath=test://materials/volume.material;"), std::string::npos);
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EXPECT_NE(serialized.find("castShadows=0;"), std::string::npos);
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EXPECT_NE(serialized.find("receiveShadows=1;"), std::string::npos);
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VolumeRendererComponent target;
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std::stringstream deserializeStream(serialized);
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target.Deserialize(deserializeStream);
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EXPECT_EQ(target.GetVolumeFieldPath(), "test://volumes/cloud.nvdb");
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EXPECT_EQ(target.GetMaterialPath(), "test://materials/volume.material");
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EXPECT_FALSE(target.GetCastShadows());
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EXPECT_TRUE(target.GetReceiveShadows());
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EXPECT_FALSE(target.GetVolumeFieldAssetRef().IsValid());
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EXPECT_FALSE(target.GetMaterialAssetRef().IsValid());
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}
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TEST(VolumeRendererComponent_Test, DeferredSceneDeserializeLoadsVolumeFieldAsyncByPath) {
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ResourceManager& manager = ResourceManager::Get();
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manager.Initialize();
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IResourceLoader* originalLoader = manager.GetLoader(ResourceType::VolumeField);
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FakeAsyncVolumeFieldLoader fakeLoader;
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manager.RegisterLoader(&fakeLoader);
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VolumeRendererComponent target;
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const auto pendingBeforeDeserialize = manager.GetAsyncPendingCount();
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{
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ResourceManager::ScopedDeferredSceneLoad deferredLoadScope;
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EXPECT_TRUE(manager.IsDeferredSceneLoadEnabled());
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std::stringstream stream(
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"volumePath=test://volumes/async.nvdb;volumeRef=;materialRef=;castShadows=1;receiveShadows=1;");
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target.Deserialize(stream);
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}
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EXPECT_EQ(target.GetVolumeFieldPath(), "test://volumes/async.nvdb");
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EXPECT_EQ(target.GetVolumeField(), nullptr);
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EXPECT_GT(manager.GetAsyncPendingCount(), pendingBeforeDeserialize);
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ASSERT_TRUE(PumpAsyncLoadsUntilIdle(manager));
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ASSERT_NE(target.GetVolumeField(), nullptr);
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EXPECT_EQ(target.GetVolumeFieldPath(), "test://volumes/async.nvdb");
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EXPECT_EQ(target.GetVolumeField()->GetStorageKind(), VolumeStorageKind::NanoVDB);
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manager.RegisterLoader(originalLoader);
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manager.Shutdown();
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}
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} // namespace
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