Add volume renderer extraction stage 5
This commit is contained in:
@@ -6,6 +6,7 @@
|
||||
#include "Components/MeshFilterComponent.h"
|
||||
#include "Components/MeshRendererComponent.h"
|
||||
#include "Components/TransformComponent.h"
|
||||
#include "Components/VolumeRendererComponent.h"
|
||||
#include "Rendering/Materials/RenderMaterialResolve.h"
|
||||
#include "Scene/Scene.h"
|
||||
|
||||
@@ -126,6 +127,41 @@ void AppendRenderItemsForGameObject(
|
||||
outVisibleItems.push_back(visibleItem);
|
||||
}
|
||||
|
||||
void AppendVisibleVolumesForGameObject(
|
||||
Components::GameObject& gameObject,
|
||||
const Math::Vector3& cameraPosition,
|
||||
std::vector<VisibleVolumeItem>& outVisibleVolumes) {
|
||||
if (!gameObject.IsActiveInHierarchy()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* volumeRenderer = gameObject.GetComponent<Components::VolumeRendererComponent>();
|
||||
if (volumeRenderer == nullptr || !volumeRenderer->IsEnabled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Resources::VolumeField* volumeField = volumeRenderer->GetVolumeField();
|
||||
Resources::Material* material = volumeRenderer->GetMaterial();
|
||||
if (volumeField == nullptr ||
|
||||
!volumeField->IsValid() ||
|
||||
material == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const Math::Matrix4x4 localToWorld = gameObject.GetTransform()->GetLocalToWorldMatrix();
|
||||
const Math::Vector3 worldPosition = localToWorld.GetTranslation();
|
||||
|
||||
VisibleVolumeItem visibleVolume = {};
|
||||
visibleVolume.gameObject = &gameObject;
|
||||
visibleVolume.volumeRenderer = volumeRenderer;
|
||||
visibleVolume.volumeField = volumeField;
|
||||
visibleVolume.material = material;
|
||||
visibleVolume.renderQueue = ResolveMaterialRenderQueue(material);
|
||||
visibleVolume.cameraDistanceSq = (worldPosition - cameraPosition).SqrMagnitude();
|
||||
visibleVolume.localToWorld = localToWorld;
|
||||
outVisibleVolumes.push_back(visibleVolume);
|
||||
}
|
||||
|
||||
bool CompareVisibleRenderItemsStable(
|
||||
const VisibleRenderItem& lhs,
|
||||
const VisibleRenderItem& rhs) {
|
||||
@@ -161,6 +197,29 @@ bool CompareVisibleRenderItemsStable(
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CompareVisibleVolumesStable(
|
||||
const VisibleVolumeItem& lhs,
|
||||
const VisibleVolumeItem& rhs) {
|
||||
if (lhs.renderQueue != rhs.renderQueue) {
|
||||
return lhs.renderQueue < rhs.renderQueue;
|
||||
}
|
||||
|
||||
const bool isTransparentQueue = IsTransparentRenderQueue(lhs.renderQueue);
|
||||
if (lhs.cameraDistanceSq != rhs.cameraDistanceSq) {
|
||||
return isTransparentQueue
|
||||
? lhs.cameraDistanceSq > rhs.cameraDistanceSq
|
||||
: lhs.cameraDistanceSq < rhs.cameraDistanceSq;
|
||||
}
|
||||
|
||||
const Core::uint64 lhsObjectId = lhs.gameObject != nullptr ? lhs.gameObject->GetID() : 0u;
|
||||
const Core::uint64 rhsObjectId = rhs.gameObject != nullptr ? rhs.gameObject->GetID() : 0u;
|
||||
if (lhsObjectId != rhsObjectId) {
|
||||
return lhsObjectId < rhsObjectId;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<VisibleRenderItem> CollectRenderItemsForEntityIds(
|
||||
const Components::Scene& scene,
|
||||
const std::vector<uint64_t>& entityIds,
|
||||
|
||||
Reference in New Issue
Block a user