Stabilize 3DGS D3D12 phase 3 and sort key setup
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@@ -5,6 +5,8 @@ project(XC3DGSD3D12MVS LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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find_program(XC_DXC_EXECUTABLE NAMES dxc)
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get_filename_component(XCENGINE_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/../.." ABSOLUTE)
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set(XCENGINE_BUILD_DIR "${XCENGINE_ROOT}/build")
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set(XCENGINE_INCLUDE_DIR "${XCENGINE_ROOT}/engine/include")
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@@ -30,6 +32,21 @@ add_executable(xc_3dgs_d3d12_mvs
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src/GaussianPlyLoader.cpp
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include/XC3DGSD3D12/App.h
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include/XC3DGSD3D12/GaussianPlyLoader.h
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shaders/PreparedSplatView.hlsli
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shaders/PrepareGaussiansCS.hlsl
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shaders/BuildSortKeysCS.hlsl
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shaders/DebugPointsVS.hlsl
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shaders/DebugPointsPS.hlsl
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)
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set_source_files_properties(
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shaders/PreparedSplatView.hlsli
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shaders/PrepareGaussiansCS.hlsl
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shaders/BuildSortKeysCS.hlsl
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shaders/DebugPointsVS.hlsl
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shaders/DebugPointsPS.hlsl
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PROPERTIES
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HEADER_FILE_ONLY TRUE
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)
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target_include_directories(xc_3dgs_d3d12_mvs PRIVATE
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@@ -69,3 +86,19 @@ add_custom_command(TARGET xc_3dgs_d3d12_mvs POST_BUILD
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"${CMAKE_CURRENT_SOURCE_DIR}/room.ply"
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"$<TARGET_FILE_DIR:xc_3dgs_d3d12_mvs>/room.ply"
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)
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add_custom_command(TARGET xc_3dgs_d3d12_mvs POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders"
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"$<TARGET_FILE_DIR:xc_3dgs_d3d12_mvs>/shaders"
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)
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if(XC_DXC_EXECUTABLE)
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add_custom_command(TARGET xc_3dgs_d3d12_mvs POST_BUILD
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COMMAND "${XC_DXC_EXECUTABLE}"
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-T cs_6_6
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-E MainCS
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-Fo "$<TARGET_FILE_DIR:xc_3dgs_d3d12_mvs>/shaders/BuildSortKeysCS.dxil"
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"${CMAKE_CURRENT_SOURCE_DIR}/shaders/BuildSortKeysCS.hlsl"
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)
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endif()
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