Remove visible render object compatibility header
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@@ -431,7 +431,6 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderCameraData.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/CameraRenderRequest.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/VisibleRenderItem.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/VisibleRenderObject.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/BuiltinPassTypes.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/BuiltinPassMetadataUtils.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/BuiltinPassLayoutUtils.h
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@@ -1,11 +0,0 @@
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#pragma once
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#include <XCEngine/Rendering/VisibleRenderItem.h>
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namespace XCEngine {
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namespace Rendering {
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using VisibleRenderObject = VisibleRenderItem;
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} // namespace Rendering
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} // namespace XCEngine
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@@ -6,7 +6,6 @@
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#include <XCEngine/Core/Asset/IResource.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Rendering/RenderSceneUtility.h>
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#include <XCEngine/Rendering/VisibleRenderObject.h>
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#include <XCEngine/Resources/Mesh/Mesh.h>
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#include <XCEngine/Scene/Scene.h>
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@@ -30,7 +29,6 @@ using XCEngine::Rendering::BuildRenderCameraData;
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using XCEngine::Rendering::CompareVisibleRenderItemsStable;
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using XCEngine::Rendering::CollectRenderItemsForEntityIds;
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using XCEngine::Rendering::VisibleRenderItem;
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using XCEngine::Rendering::VisibleRenderObject;
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using XCEngine::Resources::Mesh;
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using XCEngine::Resources::MeshSection;
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using XCEngine::Resources::StaticMeshVertex;
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@@ -246,8 +244,4 @@ TEST(RenderSceneUtilityStandaloneTest, CompareVisibleRenderItemsUsesStableObject
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lowerIdHigherAddress->~GameObject();
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}
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TEST(RenderSceneUtilityStandaloneTest, LegacyVisibleRenderObjectAliasRemainsAvailableViaCompatibilityHeader) {
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EXPECT_TRUE((std::is_same_v<VisibleRenderObject, VisibleRenderItem>));
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}
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} // namespace
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