Remove visible render object compatibility header

This commit is contained in:
2026-04-05 20:10:34 +08:00
parent d52b85aff9
commit b693c079da
3 changed files with 0 additions and 18 deletions

View File

@@ -6,7 +6,6 @@
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Rendering/RenderSceneUtility.h>
#include <XCEngine/Rendering/VisibleRenderObject.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Scene/Scene.h>
@@ -30,7 +29,6 @@ using XCEngine::Rendering::BuildRenderCameraData;
using XCEngine::Rendering::CompareVisibleRenderItemsStable;
using XCEngine::Rendering::CollectRenderItemsForEntityIds;
using XCEngine::Rendering::VisibleRenderItem;
using XCEngine::Rendering::VisibleRenderObject;
using XCEngine::Resources::Mesh;
using XCEngine::Resources::MeshSection;
using XCEngine::Resources::StaticMeshVertex;
@@ -246,8 +244,4 @@ TEST(RenderSceneUtilityStandaloneTest, CompareVisibleRenderItemsUsesStableObject
lowerIdHigherAddress->~GameObject();
}
TEST(RenderSceneUtilityStandaloneTest, LegacyVisibleRenderObjectAliasRemainsAvailableViaCompatibilityHeader) {
EXPECT_TRUE((std::is_same_v<VisibleRenderObject, VisibleRenderItem>));
}
} // namespace