Formalize camera post-process descriptors
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@@ -2,7 +2,7 @@
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#include "Components/CameraComponent.h"
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#include "Rendering/Caches/FullscreenPassSurfaceCache.h"
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#include "Rendering/Passes/BuiltinColorScalePostProcessPass.h"
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#include "Rendering/Planning/CameraPostProcessPassFactory.h"
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#include "Rendering/Planning/SceneRenderRequestUtils.h"
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namespace XCEngine {
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@@ -104,8 +104,8 @@ void SceneRenderer::AttachCameraPostProcessRequests(
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continue;
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}
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const std::vector<Math::Vector4>& colorScalePasses = request.camera->GetColorScalePostProcessPasses();
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if (colorScalePasses.empty()) {
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const CameraPostProcessStack& postProcessPasses = request.camera->GetPostProcessPasses();
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if (postProcessPasses.empty()) {
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continue;
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}
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@@ -131,12 +131,11 @@ void SceneRenderer::AttachCameraPostProcessRequests(
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continue;
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}
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std::unique_ptr<RenderPassSequence> postProcessSequence = std::make_unique<RenderPassSequence>();
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for (const Math::Vector4& colorScale : colorScalePasses) {
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postProcessSequence->AddPass(
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std::make_unique<Passes::BuiltinColorScalePostProcessPass>(colorScale));
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std::unique_ptr<RenderPassSequence> postProcessSequence =
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BuildCameraPostProcessPassSequence(postProcessPasses);
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if (postProcessSequence == nullptr || postProcessSequence->GetPassCount() == 0u) {
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continue;
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}
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RenderSurface sourceSurface = sourceEntry->surface;
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sourceSurface.SetDepthAttachment(request.surface.GetDepthAttachment());
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sourceSurface.SetColorStateBefore(RHI::ResourceStates::Common);
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