chore: sync editor worktree changes
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72
editor/src/XCUIBackend/XCUIDemoRuntime.h
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72
editor/src/XCUIBackend/XCUIDemoRuntime.h
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#pragma once
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#include <XCEngine/UI/DrawData.h>
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#include <memory>
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#include <string>
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namespace XCEngine {
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namespace UI {
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struct UIRect;
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struct UIPoint;
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} // namespace UI
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namespace Editor {
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namespace XCUIBackend {
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struct XCUIDemoInputState {
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UI::UIRect canvasRect = {};
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UI::UIPoint pointerPosition = {};
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bool pointerInside = false;
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bool pointerPressed = false;
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bool pointerReleased = false;
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bool pointerDown = false;
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bool windowFocused = false;
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bool shortcutPressed = false;
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};
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struct XCUIDemoFrameStats {
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bool documentsReady = false;
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std::string statusMessage = {};
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std::size_t dependencyCount = 0;
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std::size_t elementCount = 0;
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std::size_t dirtyRootCount = 0;
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std::size_t drawListCount = 0;
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std::size_t commandCount = 0;
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std::uint64_t treeGeneration = 0;
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bool accentEnabled = false;
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std::string lastCommandId = {};
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std::string focusedElementId = {};
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std::string hoveredElementId = {};
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};
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struct XCUIDemoFrameResult {
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UI::UIDrawData drawData = {};
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XCUIDemoFrameStats stats = {};
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};
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class XCUIDemoRuntime {
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public:
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XCUIDemoRuntime();
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~XCUIDemoRuntime();
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XCUIDemoRuntime(XCUIDemoRuntime&& other) noexcept;
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XCUIDemoRuntime& operator=(XCUIDemoRuntime&& other) noexcept;
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XCUIDemoRuntime(const XCUIDemoRuntime&) = delete;
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XCUIDemoRuntime& operator=(const XCUIDemoRuntime&) = delete;
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bool ReloadDocuments();
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const XCUIDemoFrameResult& Update(const XCUIDemoInputState& input);
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const XCUIDemoFrameResult& GetFrameResult() const;
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bool TryGetElementRect(const std::string& elementId, UI::UIRect& outRect) const;
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private:
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struct RuntimeState;
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std::unique_ptr<RuntimeState> m_state;
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};
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} // namespace XCUIBackend
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} // namespace Editor
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} // namespace XCEngine
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