Add Vulkan descriptor and layout unit coverage
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108
tests/RHI/Vulkan/unit/test_descriptor_set.cpp
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108
tests/RHI/Vulkan/unit/test_descriptor_set.cpp
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#if defined(XCENGINE_SUPPORT_VULKAN)
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#include "fixtures/VulkanTestFixture.h"
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#include "XCEngine/RHI/RHIDescriptorPool.h"
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#include "XCEngine/RHI/Vulkan/VulkanDescriptorSet.h"
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using namespace XCEngine::RHI;
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namespace {
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TEST_F(VulkanGraphicsFixture, DescriptorSet_MixedBindingsRetainLayoutMetadata) {
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DescriptorPoolDesc poolDesc = {};
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poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
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poolDesc.descriptorCount = 4;
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poolDesc.shaderVisible = true;
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RHIDescriptorPool* pool = m_device->CreateDescriptorPool(poolDesc);
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ASSERT_NE(pool, nullptr);
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DescriptorSetLayoutBinding bindings[3] = {};
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bindings[0].binding = 2;
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bindings[0].type = static_cast<uint32_t>(DescriptorType::UAV);
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bindings[0].count = 1;
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bindings[1].binding = 0;
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bindings[1].type = static_cast<uint32_t>(DescriptorType::CBV);
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bindings[1].count = 1;
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bindings[2].binding = 1;
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bindings[2].type = static_cast<uint32_t>(DescriptorType::SRV);
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bindings[2].count = 1;
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DescriptorSetLayoutDesc layoutDesc = {};
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layoutDesc.bindings = bindings;
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layoutDesc.bindingCount = 3;
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RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
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ASSERT_NE(set, nullptr);
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auto* vulkanSet = static_cast<VulkanDescriptorSet*>(set);
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ASSERT_NE(vulkanSet->GetDescriptorSet(), VK_NULL_HANDLE);
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ASSERT_NE(vulkanSet->GetDescriptorSetLayout(), VK_NULL_HANDLE);
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ASSERT_EQ(vulkanSet->GetBindingCount(), 3u);
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const DescriptorSetLayoutBinding* storedBindings = vulkanSet->GetBindings();
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ASSERT_NE(storedBindings, nullptr);
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EXPECT_EQ(storedBindings[0].binding, 2u);
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EXPECT_EQ(storedBindings[0].type, static_cast<uint32_t>(DescriptorType::UAV));
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EXPECT_EQ(storedBindings[1].binding, 0u);
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EXPECT_EQ(storedBindings[1].type, static_cast<uint32_t>(DescriptorType::CBV));
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EXPECT_EQ(storedBindings[2].binding, 1u);
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EXPECT_EQ(storedBindings[2].type, static_cast<uint32_t>(DescriptorType::SRV));
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set->Shutdown();
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delete set;
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pool->Shutdown();
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delete pool;
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}
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TEST_F(VulkanGraphicsFixture, DescriptorSet_WriteConstantTracksDirtyStateAndBacksData) {
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DescriptorPoolDesc poolDesc = {};
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poolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
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poolDesc.descriptorCount = 1;
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poolDesc.shaderVisible = true;
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RHIDescriptorPool* pool = m_device->CreateDescriptorPool(poolDesc);
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ASSERT_NE(pool, nullptr);
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DescriptorSetLayoutBinding binding = {};
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binding.binding = 0;
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binding.type = static_cast<uint32_t>(DescriptorType::CBV);
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binding.count = 1;
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DescriptorSetLayoutDesc layoutDesc = {};
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layoutDesc.bindings = &binding;
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layoutDesc.bindingCount = 1;
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RHIDescriptorSet* set = pool->AllocateSet(layoutDesc);
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ASSERT_NE(set, nullptr);
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auto* vulkanSet = static_cast<VulkanDescriptorSet*>(set);
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EXPECT_FALSE(vulkanSet->IsConstantDirty());
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EXPECT_EQ(vulkanSet->GetConstantBufferData(), nullptr);
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EXPECT_EQ(vulkanSet->GetConstantBufferSize(), 0u);
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const float constants[4] = { 1.0f, 2.0f, 3.0f, 4.0f };
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vulkanSet->WriteConstant(0, constants, sizeof(constants));
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EXPECT_TRUE(vulkanSet->IsConstantDirty());
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ASSERT_NE(vulkanSet->GetConstantBufferData(), nullptr);
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ASSERT_EQ(vulkanSet->GetConstantBufferSize(), sizeof(constants));
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auto* storedConstants = static_cast<const float*>(vulkanSet->GetConstantBufferData());
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EXPECT_FLOAT_EQ(storedConstants[0], 1.0f);
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EXPECT_FLOAT_EQ(storedConstants[1], 2.0f);
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EXPECT_FLOAT_EQ(storedConstants[2], 3.0f);
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EXPECT_FLOAT_EQ(storedConstants[3], 4.0f);
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vulkanSet->MarkConstantClean();
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EXPECT_FALSE(vulkanSet->IsConstantDirty());
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set->Shutdown();
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delete set;
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pool->Shutdown();
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delete pool;
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}
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} // namespace
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#endif
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