Refactor editor rendering contracts

This commit is contained in:
2026-04-28 02:57:49 +08:00
parent 3bc0cfcf08
commit b1ae6c462d
47 changed files with 798 additions and 377 deletions

View File

@@ -1,10 +1,11 @@
#pragma once
#include "Viewport/EditorViewportPicking.h"
#include <XCEngine/RHI/RHICommandQueue.h>
#include <XCEngine/RHI/RHIEnums.h>
#include <XCEngine/RHI/RHITexture.h>
#include <XCEngine/Rendering/Picking/ObjectIdCodec.h>
#include <XCEngine/UI/Types.h>
#include <algorithm>
#include <array>
@@ -36,28 +37,6 @@ struct ViewportObjectIdReadbackRequest {
std::uint32_t pixelY = 0;
};
enum class ViewportObjectIdPickStatus : std::uint8_t {
Unavailable = 0,
Success,
ReadbackFailed
};
struct ViewportObjectIdPickResult {
ViewportObjectIdPickStatus status = ViewportObjectIdPickStatus::Unavailable;
std::uint64_t frameSerial = 0u;
::XCEngine::Rendering::RenderObjectId renderObjectId =
::XCEngine::Rendering::kInvalidRenderObjectId;
std::uint64_t resolvedEntityId = 0u;
bool HasResolvedSample() const {
return status == ViewportObjectIdPickStatus::Success;
}
bool HasResolvedEntity() const {
return HasResolvedSample() && resolvedEntityId != 0u;
}
};
inline bool CanPickViewportObjectId(const ViewportObjectIdPickContext& context) {
return context.commandQueue != nullptr &&
context.texture != nullptr &&