Refactor editor rendering contracts
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@@ -1,5 +1,5 @@
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#include "HierarchyPanel.h"
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#include "Assets/BuiltInIcons.h"
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#include "Assets/EditorIconService.h"
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#include <XCEditor/Foundation/UIEditorPanelInputFilter.h>
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#include <XCEditor/Foundation/UIEditorTheme.h>
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#include "EditorSceneRuntime.h"
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@@ -15,13 +15,13 @@ using ::XCEngine::UI::UIColor;
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inline constexpr float kDragThreshold = 4.0f;
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inline constexpr UIColor kDragPreviewColor(0.92f, 0.92f, 0.92f, 0.42f);
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::XCEngine::UI::UITextureHandle ResolveGameObjectIcon(const BuiltInIcons* icons);
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::XCEngine::UI::UITextureHandle ResolveGameObjectIcon(const EditorIconService* icons);
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} // namespace XCEngine::UI::Editor::App
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namespace XCEngine::UI::Editor::App {
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::XCEngine::UI::UITextureHandle ResolveGameObjectIcon(const BuiltInIcons* icons) {
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::XCEngine::UI::UITextureHandle ResolveGameObjectIcon(const EditorIconService* icons) {
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return icons != nullptr
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? icons->Resolve(BuiltInIconKind::GameObject)
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: ::XCEngine::UI::UITextureHandle {};
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@@ -80,7 +80,7 @@ void HierarchyPanel::SetCommandFocusService(
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m_commandFocusService = commandFocusService;
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}
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void HierarchyPanel::SetBuiltInIcons(const BuiltInIcons* icons) {
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void HierarchyPanel::SetIconService(const EditorIconService* icons) {
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m_icons = icons;
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RebuildItems();
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}
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