Refactor editor rendering contracts

This commit is contained in:
2026-04-28 02:57:49 +08:00
parent 3bc0cfcf08
commit b1ae6c462d
47 changed files with 798 additions and 377 deletions

View File

@@ -7,8 +7,6 @@
#include "Project/ProjectPanel.h"
#include "Scene/SceneEditCommandRoute.h"
#include "Scene/SceneViewportFeature.h"
#include "Assets/BuiltInIcons.h"
#include "Viewport/ViewportHostService.h"
#include <XCEditor/Panels/UIEditorHostedPanelDispatch.h>
@@ -219,7 +217,7 @@ public:
}
void Initialize(const EditorWorkspacePanelInitializationContext& context) override {
m_panel.SetBuiltInIcons(&context.builtInIcons);
m_panel.SetIconService(&context.iconService);
m_panel.SetTextMeasurer(&context.textMeasurer);
m_panel.Initialize();
}
@@ -330,7 +328,7 @@ public:
}
void Initialize(const EditorWorkspacePanelInitializationContext& context) override {
m_panel.SetBuiltInIcons(&context.builtInIcons);
m_panel.SetIconService(&context.iconService);
m_panel.SetTextMeasurer(&context.textMeasurer);
}
@@ -406,15 +404,16 @@ public:
}
void Initialize(const EditorWorkspacePanelInitializationContext& context) override {
m_feature.Initialize(
context.repoRoot,
context.textureHost,
&context.builtInIcons,
context.viewportHostService);
if (context.sceneViewportRuntime != nullptr) {
m_feature.Initialize(
&context.iconService,
*context.sceneViewportRuntime);
}
}
void Shutdown(const EditorWorkspacePanelShutdownContext& context) override {
m_feature.Shutdown(context.textureHost, context.viewportHostService);
(void)context;
m_feature.Shutdown();
m_commandRoute.BindSceneRuntime(nullptr);
}

View File

@@ -1,5 +1,5 @@
#include "HierarchyPanel.h"
#include "Assets/BuiltInIcons.h"
#include "Assets/EditorIconService.h"
#include <XCEditor/Foundation/UIEditorPanelInputFilter.h>
#include <XCEditor/Foundation/UIEditorTheme.h>
#include "EditorSceneRuntime.h"
@@ -15,13 +15,13 @@ using ::XCEngine::UI::UIColor;
inline constexpr float kDragThreshold = 4.0f;
inline constexpr UIColor kDragPreviewColor(0.92f, 0.92f, 0.92f, 0.42f);
::XCEngine::UI::UITextureHandle ResolveGameObjectIcon(const BuiltInIcons* icons);
::XCEngine::UI::UITextureHandle ResolveGameObjectIcon(const EditorIconService* icons);
} // namespace XCEngine::UI::Editor::App
namespace XCEngine::UI::Editor::App {
::XCEngine::UI::UITextureHandle ResolveGameObjectIcon(const BuiltInIcons* icons) {
::XCEngine::UI::UITextureHandle ResolveGameObjectIcon(const EditorIconService* icons) {
return icons != nullptr
? icons->Resolve(BuiltInIconKind::GameObject)
: ::XCEngine::UI::UITextureHandle {};
@@ -80,7 +80,7 @@ void HierarchyPanel::SetCommandFocusService(
m_commandFocusService = commandFocusService;
}
void HierarchyPanel::SetBuiltInIcons(const BuiltInIcons* icons) {
void HierarchyPanel::SetIconService(const EditorIconService* icons) {
m_icons = icons;
RebuildItems();
}

View File

@@ -20,8 +20,8 @@
namespace XCEngine::UI::Editor::App {
class BuiltInIcons;
class EditorCommandFocusService;
class EditorIconService;
class EditorSceneRuntime;
class HierarchyPanel final : public EditorEditCommandRoute {
@@ -44,7 +44,7 @@ public:
void Initialize();
void SetSceneRuntime(EditorSceneRuntime* sceneRuntime);
void SetCommandFocusService(EditorCommandFocusService* commandFocusService);
void SetBuiltInIcons(const BuiltInIcons* icons);
void SetIconService(const EditorIconService* icons);
void SetTextMeasurer(const ::XCEngine::UI::Editor::UIEditorTextMeasurer* textMeasurer);
void ResetInteractionState();
void Update(
@@ -90,7 +90,7 @@ private:
const std::vector<Widgets::UIEditorTreeViewItem>& GetPresentedTreeItems() const;
const ::XCEngine::UI::Widgets::UIExpansionModel& GetPresentedExpansionModel() const;
const BuiltInIcons* m_icons = nullptr;
const EditorIconService* m_icons = nullptr;
EditorCommandFocusService* m_commandFocusService = nullptr;
EditorSceneRuntime* m_sceneRuntime = nullptr;
HierarchyModel m_model = {};

View File

@@ -1,5 +1,5 @@
#include "ProjectPanel.h"
#include "Assets/BuiltInIcons.h"
#include "Assets/EditorIconService.h"
#include <XCEditor/Collections/UIEditorScrollView.h>
#include <XCEditor/Collections/UIEditorTreeView.h>
#include <XCEditor/Foundation/UIEditorTheme.h>
@@ -71,7 +71,7 @@ float MeasureTextWidth(
const UIEditorTextMeasurer* textMeasurer,
std::string_view text,
float fontSize);
::XCEngine::UI::UITextureHandle ResolveFolderIcon(const BuiltInIcons* icons);
::XCEngine::UI::UITextureHandle ResolveFolderIcon(const EditorIconService* icons);
float ClampNavigationWidth(float value, float totalWidth);
UIRect ComputeFittedTextureRect(
const UIRect& bounds,
@@ -129,7 +129,7 @@ float MeasureTextWidth(
return static_cast<float>(text.size()) * fontSize * 0.56f;
}
::XCEngine::UI::UITextureHandle ResolveFolderIcon(const BuiltInIcons* icons) {
::XCEngine::UI::UITextureHandle ResolveFolderIcon(const EditorIconService* icons) {
return icons != nullptr
? icons->Resolve(BuiltInIconKind::Folder)
: ::XCEngine::UI::UITextureHandle {};
@@ -425,7 +425,7 @@ void ProjectPanel::SetSystemInteractionHost(
m_systemInteractionHost = systemInteractionHost;
}
void ProjectPanel::SetBuiltInIcons(BuiltInIcons* icons) {
void ProjectPanel::SetIconService(EditorIconService* icons) {
m_icons = icons;
RebuildWindowTreeItems();
}

View File

@@ -29,8 +29,8 @@
namespace XCEngine::UI::Editor::App {
class BuiltInIcons;
class EditorCommandFocusService;
class EditorIconService;
} // namespace XCEngine::UI::Editor::App
@@ -86,7 +86,7 @@ public:
void SetProjectRuntime(EditorProjectRuntime* projectRuntime);
void SetCommandFocusService(EditorCommandFocusService* commandFocusService);
void SetSystemInteractionHost(System::SystemInteractionService* systemInteractionHost);
void SetBuiltInIcons(BuiltInIcons* icons);
void SetIconService(EditorIconService* icons);
void SetTextMeasurer(const ::XCEngine::UI::Editor::UIEditorTextMeasurer* textMeasurer);
void ResetInteractionState();
void Update(
@@ -254,7 +254,7 @@ private:
EditorProjectRuntime* m_projectRuntime = nullptr;
EditorCommandFocusService* m_commandFocusService = nullptr;
System::SystemInteractionService* m_systemInteractionHost = nullptr;
BuiltInIcons* m_icons = nullptr;
EditorIconService* m_icons = nullptr;
const ::XCEngine::UI::Editor::UIEditorTextMeasurer* m_textMeasurer = nullptr;
std::vector<Widgets::UIEditorTreeViewItem> m_windowTreeItems = {};
::XCEngine::UI::Widgets::UISelectionModel m_folderSelection = {};

View File

@@ -1,6 +1,6 @@
#include "Scene/SceneViewportController.h"
#include "Viewport/ViewportObjectPickerService.h"
#include "Viewport/EditorViewportPicking.h"
#include "EditorSceneRuntime.h"
#include "State/EditorCommandFocusService.h"
@@ -136,17 +136,15 @@ void ApplySceneViewportToggleButton(
} // namespace
void SceneViewportController::Initialize(
const std::filesystem::path& repoRoot,
Rendering::Host::UiTextureHost& renderer,
const BuiltInIcons* builtInIcons) {
m_toolOverlay.Initialize(repoRoot, renderer);
m_sceneOverlay.SetBuiltInIcons(builtInIcons);
void SceneViewportController::Initialize(const EditorIconService* iconService) {
m_toolOverlay.SetIconService(iconService);
m_sceneOverlay.SetIconService(iconService);
ResetInteractionState();
}
void SceneViewportController::Shutdown(Rendering::Host::UiTextureHost& renderer) {
m_toolOverlay.Shutdown(renderer);
void SceneViewportController::Shutdown() {
m_toolOverlay.SetIconService(nullptr);
m_sceneOverlay.SetIconService(nullptr);
ResetInteractionState();
}

View File

@@ -10,32 +10,18 @@
#include <XCEngine/UI/Types.h>
#include <chrono>
#include <filesystem>
namespace XCEngine::UI::Editor::App {
class EditorCommandFocusService;
class BuiltInIcons;
class EditorIconService;
class EditorSceneRuntime;
class IViewportObjectPickerService;
} // namespace XCEngine::UI::Editor::App
namespace XCEngine::UI::Editor::Rendering::Host {
class UiTextureHost;
} // namespace XCEngine::UI::Editor::Rendering::Host
namespace XCEngine::UI::Editor::App {
class SceneViewportController {
public:
void Initialize(
const std::filesystem::path& repoRoot,
Rendering::Host::UiTextureHost& renderer,
const BuiltInIcons* builtInIcons);
void Shutdown(Rendering::Host::UiTextureHost& renderer);
void Initialize(const EditorIconService* iconService);
void Shutdown();
void ResetInteractionState();
void SetCommandFocusService(EditorCommandFocusService* commandFocusService);

View File

@@ -1,33 +1,20 @@
#include "Scene/SceneViewportFeature.h"
#include "Panels/EditorPanelIds.h"
#include "UiTextureHost.h"
#include "Viewport/SceneViewportResourcePaths.h"
#include "Viewport/ViewportHostService.h"
#include "EditorSceneRuntime.h"
#include "State/EditorCommandFocusService.h"
namespace XCEngine::UI::Editor::App {
void SceneViewportFeature::Initialize(
const std::filesystem::path& repoRoot,
Rendering::Host::UiTextureHost& textureHost,
const BuiltInIcons* builtInIcons,
ViewportHostService& viewportHostService) {
m_renderService.Initialize(BuildSceneViewportShaderPaths(repoRoot));
viewportHostService.SetContentRenderer(
kScenePanelId,
&m_renderService,
SceneViewportRenderService::GetViewportResourceRequirements());
m_controller.Initialize(repoRoot, textureHost, builtInIcons);
const EditorIconService* iconService,
EditorSceneViewportRuntime& sceneViewportRuntime) {
m_sceneViewportRuntime = &sceneViewportRuntime;
m_controller.Initialize(iconService);
}
void SceneViewportFeature::Shutdown(
Rendering::Host::UiTextureHost& textureHost,
ViewportHostService& viewportHostService) {
viewportHostService.SetContentRenderer(kScenePanelId, nullptr, {});
m_controller.Shutdown(textureHost);
m_renderService.Shutdown();
void SceneViewportFeature::Shutdown() {
m_controller.Shutdown();
m_sceneViewportRuntime = nullptr;
}
void SceneViewportFeature::ResetInteractionState() {
@@ -40,17 +27,23 @@ void SceneViewportFeature::SetCommandFocusService(
}
void SceneViewportFeature::SyncRenderRequest(EditorSceneRuntime& sceneRuntime) {
m_renderService.SetRenderRequest(
sceneRuntime.BuildSceneViewportRenderRequest());
if (m_sceneViewportRuntime != nullptr) {
m_sceneViewportRuntime->SetRenderRequest(
sceneRuntime.BuildSceneViewportRenderRequest());
}
}
void SceneViewportFeature::Update(
EditorSceneRuntime& sceneRuntime,
const UIEditorWorkspaceComposeState& composeState,
const UIEditorWorkspaceComposeFrame& composeFrame) {
if (m_sceneViewportRuntime == nullptr) {
return;
}
m_controller.Update(
sceneRuntime,
m_renderService,
m_sceneViewportRuntime->GetObjectPicker(),
composeState,
composeFrame);
SyncRenderRequest(sceneRuntime);

View File

@@ -1,42 +1,24 @@
#pragma once
#include "Assets/EditorIconService.h"
#include "Scene/SceneViewportController.h"
#include "Viewport/SceneViewportRenderService.h"
#include "Viewport/EditorViewportRuntimeServices.h"
#include <XCEditor/Workspace/UIEditorWorkspaceCompose.h>
#include <XCEngine/UI/DrawData.h>
#include <filesystem>
namespace XCEngine::UI::Editor::App {
class EditorCommandFocusService;
class BuiltInIcons;
class EditorSceneRuntime;
} // namespace XCEngine::UI::Editor::App
namespace XCEngine::UI::Editor::Rendering::Host {
class UiTextureHost;
} // namespace XCEngine::UI::Editor::Rendering::Host
namespace XCEngine::UI::Editor::App {
class ViewportHostService;
class SceneViewportFeature {
public:
void Initialize(
const std::filesystem::path& repoRoot,
Rendering::Host::UiTextureHost& textureHost,
const BuiltInIcons* builtInIcons,
ViewportHostService& viewportHostService);
void Shutdown(
Rendering::Host::UiTextureHost& textureHost,
ViewportHostService& viewportHostService);
const EditorIconService* iconService,
EditorSceneViewportRuntime& sceneViewportRuntime);
void Shutdown();
void ResetInteractionState();
void SetCommandFocusService(EditorCommandFocusService* commandFocusService);
void SyncRenderRequest(EditorSceneRuntime& sceneRuntime);
@@ -47,7 +29,7 @@ public:
void Append(::XCEngine::UI::UIDrawList& drawList) const;
private:
SceneViewportRenderService m_renderService = {};
EditorSceneViewportRuntime* m_sceneViewportRuntime = nullptr;
SceneViewportController m_controller = {};
};

View File

@@ -1,7 +1,7 @@
#include "Scene/SceneViewportSceneOverlay.h"
#include "Scene/SceneViewportTransformGizmoSupport.h"
#include "Assets/BuiltInIcons.h"
#include "Assets/EditorIconService.h"
#include "EditorSceneRuntime.h"
#include <XCEngine/Components/CameraComponent.h>
@@ -68,14 +68,14 @@ SceneViewportGizmoSupport::SceneViewportOverlayData BuildOverlayData(
return overlay;
}
::XCEngine::UI::UITextureHandle ResolveCameraIcon(const BuiltInIcons* icons) {
::XCEngine::UI::UITextureHandle ResolveCameraIcon(const EditorIconService* icons) {
return icons != nullptr
? icons->Resolve(BuiltInIconKind::CameraGizmo)
: ::XCEngine::UI::UITextureHandle();
}
::XCEngine::UI::UITextureHandle ResolveLightIcon(
const BuiltInIcons* icons,
const EditorIconService* icons,
const LightComponent& light) {
if (icons == nullptr) {
return {};
@@ -95,7 +95,7 @@ SceneViewportGizmoSupport::SceneViewportOverlayData BuildOverlayData(
} // namespace
void SceneViewportSceneOverlay::SetBuiltInIcons(const BuiltInIcons* icons) {
void SceneViewportSceneOverlay::SetIconService(const EditorIconService* icons) {
m_icons = icons;
if (m_icons == nullptr) {
ResetFrame();

View File

@@ -7,8 +7,8 @@
namespace XCEngine::UI::Editor::App {
class BuiltInIcons;
class EditorSceneRuntime;
class EditorIconService;
class SceneViewportSceneOverlay {
public:
@@ -21,7 +21,7 @@ public:
}
};
void SetBuiltInIcons(const BuiltInIcons* icons);
void SetIconService(const EditorIconService* icons);
void ResetFrame();
void Refresh(
EditorSceneRuntime& sceneRuntime,
@@ -42,7 +42,7 @@ public:
};
private:
const BuiltInIcons* m_icons = nullptr;
const EditorIconService* m_icons = nullptr;
Frame m_frame = {};
};

View File

@@ -1,7 +1,5 @@
#include "Scene/SceneViewportToolOverlay.h"
#include "UiTextureHost.h"
#include <XCEditor/Widgets/UIEditorTextLayout.h>
#include <algorithm>
@@ -39,16 +37,16 @@ constexpr float kToggleMinWidth = 60.0f;
struct ToolButtonSpec {
SceneToolMode mode = SceneToolMode::View;
const char* label = "";
const char* inactiveFile = "";
const char* activeFile = "";
BuiltInIconKind inactiveIcon = BuiltInIconKind::ViewMoveTool;
BuiltInIconKind activeIcon = BuiltInIconKind::ViewMoveToolActive;
};
constexpr std::array<ToolButtonSpec, 5> kToolButtonSpecs = {{
{ SceneToolMode::View, "View", "view_move_tool.png", "view_move_tool_on.png" },
{ SceneToolMode::Translate, "Move", "move_tool.png", "move_tool_on.png" },
{ SceneToolMode::Rotate, "Rotate", "rotate_tool.png", "rotate_tool_on.png" },
{ SceneToolMode::Scale, "Scale", "scale_tool.png", "scale_tool_on.png" },
{ SceneToolMode::Transform, "Transform", "transform_tool.png", "transform_tool_on.png" }
{ SceneToolMode::View, "View", BuiltInIconKind::ViewMoveTool, BuiltInIconKind::ViewMoveToolActive },
{ SceneToolMode::Translate, "Move", BuiltInIconKind::MoveTool, BuiltInIconKind::MoveToolActive },
{ SceneToolMode::Rotate, "Rotate", BuiltInIconKind::RotateTool, BuiltInIconKind::RotateToolActive },
{ SceneToolMode::Scale, "Scale", BuiltInIconKind::ScaleTool, BuiltInIconKind::ScaleToolActive },
{ SceneToolMode::Transform, "Transform", BuiltInIconKind::TransformTool, BuiltInIconKind::TransformToolActive }
}};
bool ContainsPoint(const UIRect& rect, const UIPoint& point) {
@@ -198,47 +196,10 @@ UIRect BuildToggleButtonRect(
return kToggleIdle;
}
} // namespace
bool SceneViewportToolOverlay::Initialize(
const std::filesystem::path& repoRoot,
Rendering::Host::UiTextureHost& renderer) {
Shutdown(renderer);
const std::filesystem::path iconRoot =
(repoRoot / "editor" / "resources" / "Icons").lexically_normal();
bool loadedAnyTexture = false;
for (std::size_t index = 0; index < kToolButtonSpecs.size(); ++index) {
const ToolButtonSpec& path = kToolButtonSpecs[index];
ToolTextureSet& textureSet = m_toolTextures[index];
textureSet = {};
textureSet.mode = path.mode;
textureSet.label = path.label;
std::string error = {};
loadedAnyTexture =
renderer.LoadTextureFromFile(
iconRoot / path.inactiveFile,
textureSet.inactiveTexture,
error) || loadedAnyTexture;
error.clear();
loadedAnyTexture =
renderer.LoadTextureFromFile(
iconRoot / path.activeFile,
textureSet.activeTexture,
error) || loadedAnyTexture;
}
return loadedAnyTexture;
}
void SceneViewportToolOverlay::Shutdown(Rendering::Host::UiTextureHost& renderer) {
for (ToolTextureSet& textureSet : m_toolTextures) {
renderer.ReleaseTexture(textureSet.inactiveTexture);
renderer.ReleaseTexture(textureSet.activeTexture);
textureSet = {};
}
void SceneViewportToolOverlay::SetIconService(const EditorIconService* iconService) {
m_iconService = iconService;
ResetFrame();
}
@@ -305,7 +266,6 @@ void SceneViewportToolOverlay::BuildFrame(
for (std::size_t index = 0; index < m_frame.buttons.size(); ++index) {
const ToolButtonSpec& spec = kToolButtonSpecs[index];
const ToolTextureSet& textureSet = m_toolTextures[index];
SceneViewportToolOverlayButtonFrame& button = m_frame.buttons[index];
button = {};
button.mode = spec.mode;
@@ -314,9 +274,10 @@ void SceneViewportToolOverlay::BuildFrame(
button.active = spec.mode == activeMode;
button.hovered = index == hoveredIndex;
button.pressed = index == pressedIndex;
button.texture = spec.mode == activeMode
? textureSet.activeTexture
: textureSet.inactiveTexture;
if (m_iconService != nullptr) {
button.texture = m_iconService->Resolve(
spec.mode == activeMode ? spec.activeIcon : spec.inactiveIcon);
}
}
}

View File

@@ -1,7 +1,7 @@
#pragma once
#include "SceneToolState.h"
#include "HostFwd.h"
#include "Assets/EditorIconService.h"
#include <XCEngine/UI/DrawData.h>
#include <XCEngine/UI/Types.h>
@@ -9,7 +9,6 @@
#include <array>
#include <cstddef>
#include <cstdint>
#include <filesystem>
#include <string>
namespace XCEngine::UI::Editor::App {
@@ -57,10 +56,7 @@ struct SceneViewportToolOverlayFrame {
class SceneViewportToolOverlay {
public:
bool Initialize(
const std::filesystem::path& repoRoot,
Rendering::Host::UiTextureHost& renderer);
void Shutdown(Rendering::Host::UiTextureHost& renderer);
void SetIconService(const EditorIconService* iconService);
void ResetFrame();
void BuildFrame(
@@ -82,15 +78,8 @@ public:
const SceneViewportToolOverlayFrame& GetFrame() const;
private:
struct ToolTextureSet {
SceneToolMode mode = SceneToolMode::View;
const char* label = "";
::XCEngine::UI::UITextureHandle inactiveTexture = {};
::XCEngine::UI::UITextureHandle activeTexture = {};
};
std::array<ToolTextureSet, 5> m_toolTextures = {};
SceneViewportToolOverlayFrame m_frame = {};
const EditorIconService* m_iconService = nullptr;
};
void AppendSceneViewportToolOverlay(