Refactor editor rendering contracts
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@@ -6,7 +6,9 @@
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#include "EditorUtilityWindowRegistry.h"
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#include "EditorWorkspacePanelRegistry.h"
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#include "EditorWindowManager.h"
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#include "Assets/EditorIconServiceFactory.h"
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#include "Diagnostics/Win32CrashTrace.h"
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#include "Viewport/EditorViewportRuntimeServicesFactory.h"
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#include "System/Win32SystemInteractionHost.h"
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#include "Resources/Win32EditorResourceService.h"
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#include "Windowing/EditorWindow.h"
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@@ -153,7 +155,9 @@ bool Application::Initialize(HINSTANCE hInstance, int nCmdShow) {
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std::make_unique<Host::D3D12EditorWindowRenderRuntimeFactory>();
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App::EditorWorkspaceShellRuntimeFactory workspaceShellRuntimeFactory = []() {
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return App::CreateEditorWorkspaceShellRuntime(
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App::CreateEditorWorkspacePanelRuntimeSet());
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App::CreateEditorWorkspacePanelRuntimeSet(),
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App::CreateEditorIconService(),
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App::CreateEditorViewportRuntimeServices());
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};
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m_windowManager = std::make_unique<App::EditorWindowManager>(
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*m_editorContext,
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