Formalize GaussianSplat scene extraction
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@@ -4,6 +4,7 @@
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#include <XCEngine/Components/AudioSourceComponent.h>
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/ComponentFactoryRegistry.h>
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#include <XCEngine/Components/GaussianSplatRendererComponent.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/LightComponent.h>
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#include <XCEngine/Components/MeshFilterComponent.h>
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@@ -23,6 +24,7 @@ TEST(ComponentFactoryRegistry_Test, BuiltInTypesAreRegistered) {
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EXPECT_TRUE(registry.IsRegistered("AudioListener"));
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EXPECT_TRUE(registry.IsRegistered("MeshFilter"));
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EXPECT_TRUE(registry.IsRegistered("MeshRenderer"));
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EXPECT_TRUE(registry.IsRegistered("GaussianSplatRenderer"));
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EXPECT_TRUE(registry.IsRegistered("VolumeRenderer"));
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EXPECT_FALSE(registry.IsRegistered("Transform"));
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EXPECT_FALSE(registry.IsRegistered("MissingComponent"));
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@@ -38,6 +40,7 @@ TEST(ComponentFactoryRegistry_Test, CreateBuiltInComponentsByTypeName) {
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EXPECT_NE(dynamic_cast<AudioListenerComponent*>(registry.CreateComponent(&gameObject, "AudioListener")), nullptr);
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EXPECT_NE(dynamic_cast<MeshFilterComponent*>(registry.CreateComponent(&gameObject, "MeshFilter")), nullptr);
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EXPECT_NE(dynamic_cast<MeshRendererComponent*>(registry.CreateComponent(&gameObject, "MeshRenderer")), nullptr);
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EXPECT_NE(dynamic_cast<GaussianSplatRendererComponent*>(registry.CreateComponent(&gameObject, "GaussianSplatRenderer")), nullptr);
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EXPECT_NE(dynamic_cast<VolumeRendererComponent*>(registry.CreateComponent(&gameObject, "VolumeRenderer")), nullptr);
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EXPECT_EQ(registry.CreateComponent(&gameObject, "MissingComponent"), nullptr);
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}
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