【关键节点】OpenGLCommandList实现RHIResourceView*方法完成统一资源绑定
OpenGL实现: - TransitionBarrier: 调用glMemoryBarrier(GL_ALL_BARRIER_BITS) - SetRenderTargets: 通过framebuffer绑定渲染目标 - SetVertexBuffer: 绑定GL_ARRAY_BUFFER并设置顶点属性 - SetIndexBuffer: 绑定GL_ELEMENT_ARRAY_BUFFER - ClearRenderTarget: 临时切换framebuffer清除颜色缓冲 - ClearDepthStencil: 临时切换framebuffer清除深度 stencil缓冲 - CopyResource: 使用glCopyImageSubData复制纹理数据 新增单元测试: - CommandList_TransitionBarrier_WithResourceView - CommandList_SetRenderTargets_WithResourceView - CommandList_SetVertexBuffer_WithResourceView - CommandList_SetIndexBuffer_WithResourceView - CommandList_ClearRenderTarget_WithResourceView - CommandList_ClearDepthStencil_WithResourceView - CommandList_CopyResource_WithResourceView 验证: 158个RHI单元测试全部通过, OpenGL集成测试全部通过
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@@ -226,3 +226,110 @@ TEST_P(RHITestFixture, CommandList_TransitionBarrier) {
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cmdList->Shutdown();
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delete cmdList;
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}
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TEST_P(RHITestFixture, CommandList_TransitionBarrier_WithResourceView) {
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CommandListDesc cmdDesc = {};
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cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
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ASSERT_NE(cmdList, nullptr);
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cmdList->Reset();
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cmdList->TransitionBarrier(static_cast<RHIResourceView*>(nullptr), ResourceStates::Common, ResourceStates::RenderTarget);
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cmdList->Close();
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cmdList->Shutdown();
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delete cmdList;
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}
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TEST_P(RHITestFixture, CommandList_SetRenderTargets_WithResourceView) {
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CommandListDesc cmdDesc = {};
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cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
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ASSERT_NE(cmdList, nullptr);
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cmdList->Reset();
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cmdList->SetRenderTargets(0, static_cast<RHIResourceView**>(nullptr), static_cast<RHIResourceView*>(nullptr));
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cmdList->Close();
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cmdList->Shutdown();
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delete cmdList;
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}
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TEST_P(RHITestFixture, CommandList_SetVertexBuffer_WithResourceView) {
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CommandListDesc cmdDesc = {};
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cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
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ASSERT_NE(cmdList, nullptr);
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cmdList->Reset();
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cmdList->SetVertexBuffer(0, static_cast<RHIResourceView*>(nullptr), 0, 16);
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cmdList->Close();
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cmdList->Shutdown();
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delete cmdList;
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}
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TEST_P(RHITestFixture, CommandList_SetIndexBuffer_WithResourceView) {
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CommandListDesc cmdDesc = {};
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cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
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ASSERT_NE(cmdList, nullptr);
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cmdList->Reset();
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cmdList->SetIndexBuffer(static_cast<RHIResourceView*>(nullptr), 0, Format::R32_UInt);
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cmdList->Close();
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cmdList->Shutdown();
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delete cmdList;
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}
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TEST_P(RHITestFixture, CommandList_ClearRenderTarget_WithResourceView) {
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CommandListDesc cmdDesc = {};
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cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
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ASSERT_NE(cmdList, nullptr);
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float color[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
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cmdList->Reset();
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cmdList->ClearRenderTarget(static_cast<RHIResourceView*>(nullptr), color);
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cmdList->Close();
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cmdList->Shutdown();
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delete cmdList;
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}
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TEST_P(RHITestFixture, CommandList_ClearDepthStencil_WithResourceView) {
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CommandListDesc cmdDesc = {};
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cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
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ASSERT_NE(cmdList, nullptr);
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cmdList->Reset();
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cmdList->ClearDepthStencil(static_cast<RHIResourceView*>(nullptr), 1.0f, 0);
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cmdList->Close();
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cmdList->Shutdown();
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delete cmdList;
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}
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TEST_P(RHITestFixture, CommandList_CopyResource_WithResourceView) {
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CommandListDesc cmdDesc = {};
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cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
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RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
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ASSERT_NE(cmdList, nullptr);
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cmdList->Reset();
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cmdList->CopyResource(static_cast<RHIResourceView*>(nullptr), static_cast<RHIResourceView*>(nullptr));
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cmdList->Close();
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cmdList->Shutdown();
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delete cmdList;
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}
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