Fix RHI D3D12 RTV creation and GetFormat bug

1. Add ALLOW_RENDER_TARGET flag for color textures in CreateTexture
   - This was the root cause of 5 failing RTV-related tests
   - Without this flag, creating RTV caused device removal

2. Add FromD3D12() reverse conversion for Format enum
   - GetFormat() was incorrectly casting DXGI_FORMAT to Format
   - DXGI_FORMAT_R8G8B8A8_UNORM=28 but Format::R8G8B8A8_UNorm=3
   - Added FromD3D12() to properly convert back

3. Update RHITestFixture to pre-create CommandQueue and Fence
   - Prevents potential timing issues with GPU synchronization

4. Update RHITestFixture tests to pass correct format in ResourceViewDesc
   - Previously passed empty desc.format=0 which caused issues

All 234 RHI unit tests now pass (117 D3D12 + 117 OpenGL)
This commit is contained in:
2026-03-25 18:12:50 +08:00
parent b0d0576763
commit b11f59e144
5 changed files with 72 additions and 41 deletions

View File

@@ -4,6 +4,9 @@
#include <windows.h>
#include "XCEngine/RHI/D3D12/D3D12Device.h"
#include "XCEngine/RHI/D3D12/D3D12CommandQueue.h"
#include "XCEngine/RHI/D3D12/D3D12CommandAllocator.h"
#include "XCEngine/RHI/D3D12/D3D12CommandList.h"
#include "XCEngine/RHI/OpenGL/OpenGLDevice.h"
namespace XCEngine {
@@ -37,57 +40,54 @@ void RHITestFixture::SetUp() {
RHIDeviceDesc desc = {};
desc.enableDebugLayer = false;
initResult = mDevice->Initialize(desc);
} else if (GetParam() == RHIType::OpenGL) {
auto* oglDevice = static_cast<OpenGLDevice*>(mDevice);
initResult = oglDevice->InitializeWithExistingWindow(mWindow);
}
ASSERT_TRUE(initResult);
}
ASSERT_TRUE(initResult);
void RHITestFixture::WaitForGPU() {
if (mDevice == nullptr) {
return;
}
if (GetParam() == RHIType::D3D12) {
auto* device = static_cast<D3D12Device*>(mDevice);
CommandQueueDesc queueDesc = {};
queueDesc.queueType = static_cast<uint32_t>(CommandQueueType::Direct);
queueDesc.priority = 0;
queueDesc.nodeMask = 0;
queueDesc.flags = 0;
auto* commandQueue = device->CreateCommandQueue(queueDesc);
if (commandQueue) {
FenceDesc fenceDesc = {};
fenceDesc.initialValue = 0;
fenceDesc.flags = 0;
auto* fence = mDevice->CreateFence(fenceDesc);
if (fence) {
commandQueue->Signal(fence, 1);
fence->Wait(1);
for (int i = 0; i < 100; i++) {
if (fence->GetCompletedValue() >= 1) {
break;
}
Sleep(10);
}
fence->Shutdown();
delete fence;
}
commandQueue->Shutdown();
delete commandQueue;
}
Sleep(100);
mCommandQueue = mDevice->CreateCommandQueue(queueDesc);
ASSERT_NE(mCommandQueue, nullptr);
FenceDesc fenceDesc = {};
fenceDesc.initialValue = 0;
fenceDesc.flags = 0;
mFence = mDevice->CreateFence(fenceDesc);
ASSERT_NE(mFence, nullptr);
mFenceValue = 0;
} else if (GetParam() == RHIType::OpenGL) {
auto* oglDevice = static_cast<OpenGLDevice*>(mDevice);
initResult = oglDevice->InitializeWithExistingWindow(mWindow);
ASSERT_TRUE(initResult);
}
}
void RHITestFixture::WaitForGPU() {
if (mDevice == nullptr || mCommandQueue == nullptr || mFence == nullptr) {
return;
}
if (GetParam() == RHIType::D3D12) {
mFenceValue++;
mCommandQueue->Signal(mFence, mFenceValue);
mFence->Wait(mFenceValue);
}
}
void RHITestFixture::TearDown() {
WaitForGPU();
if (mFence != nullptr) {
mFence->Shutdown();
delete mFence;
mFence = nullptr;
}
if (mCommandQueue != nullptr) {
mCommandQueue->Shutdown();
delete mCommandQueue;
mCommandQueue = nullptr;
}
if (mDevice != nullptr) {
mDevice->Shutdown();
delete mDevice;