Fix editor selection system: SelectionManager ID types and Scene lookup
- SelectionManager now implements ISelectionManager interface with uint64_t IDs - Remove SelectionManager/SceneManager circular dependency via EventBus - Add Scene::FindByID() for proper ID-based entity lookup - SceneManager::GetEntity() now uses FindByID instead of name-based Find - Fix editor CMakeLists.txt XCEngine.lib path - EventBus now thread-safe with shared_mutex
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@@ -30,6 +30,7 @@ public:
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void DestroyGameObject(GameObject* gameObject);
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GameObject* Find(const std::string& name) const;
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GameObject* FindByID(GameObjectID id) const;
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GameObject* FindGameObjectWithTag(const std::string& tag) const;
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template<typename T>
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