feat(scripting): add mono csharp runtime foundation
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23
managed/GameScripts/TransformConversionProbe.cs
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23
managed/GameScripts/TransformConversionProbe.cs
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using XCEngine;
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namespace Gameplay
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{
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public sealed class TransformConversionProbe : MonoBehaviour
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{
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public Vector3 ObservedWorldPoint;
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public Vector3 ObservedLocalPoint;
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public Vector3 ObservedWorldDirection;
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public Vector3 ObservedLocalDirection;
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public void Start()
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{
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transform.localPosition = new Vector3(5.0f, 0.0f, 1.0f);
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transform.localEulerAngles = new Vector3(0.0f, 90.0f, 0.0f);
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ObservedWorldPoint = transform.TransformPoint(new Vector3(0.0f, 0.0f, 2.0f));
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ObservedLocalPoint = transform.InverseTransformPoint(new Vector3(7.0f, 0.0f, 1.0f));
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ObservedWorldDirection = transform.TransformDirection(new Vector3(0.0f, 0.0f, 1.0f));
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ObservedLocalDirection = transform.InverseTransformDirection(new Vector3(1.0f, 0.0f, 0.0f));
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}
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}
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}
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