feat(scripting): add mono csharp runtime foundation
This commit is contained in:
26
engine/include/XCEngine/Scene/SceneRuntime.h
Normal file
26
engine/include/XCEngine/Scene/SceneRuntime.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include <XCEngine/Scene/Scene.h>
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Components {
|
||||
|
||||
class SceneRuntime {
|
||||
public:
|
||||
void Start(Scene* scene);
|
||||
void Stop();
|
||||
|
||||
void FixedUpdate(float fixedDeltaTime);
|
||||
void Update(float deltaTime);
|
||||
void LateUpdate(float deltaTime);
|
||||
|
||||
bool IsRunning() const { return m_running; }
|
||||
Scene* GetScene() const { return m_scene; }
|
||||
|
||||
private:
|
||||
Scene* m_scene = nullptr;
|
||||
bool m_running = false;
|
||||
};
|
||||
|
||||
} // namespace Components
|
||||
} // namespace XCEngine
|
||||
185
engine/include/XCEngine/Scripting/Mono/MonoScriptRuntime.h
Normal file
185
engine/include/XCEngine/Scripting/Mono/MonoScriptRuntime.h
Normal file
@@ -0,0 +1,185 @@
|
||||
#pragma once
|
||||
|
||||
#include <XCEngine/Scripting/IScriptRuntime.h>
|
||||
#include <XCEngine/Scripting/ScriptField.h>
|
||||
|
||||
#include <array>
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
typedef struct _MonoDomain MonoDomain;
|
||||
typedef struct _MonoAssembly MonoAssembly;
|
||||
typedef struct _MonoImage MonoImage;
|
||||
typedef struct _MonoClass MonoClass;
|
||||
typedef struct _MonoObject MonoObject;
|
||||
typedef struct _MonoMethod MonoMethod;
|
||||
typedef struct _MonoClassField MonoClassField;
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Scripting {
|
||||
|
||||
class ScriptComponent;
|
||||
|
||||
class MonoScriptRuntime : public IScriptRuntime {
|
||||
public:
|
||||
struct Settings {
|
||||
std::filesystem::path assemblyDirectory;
|
||||
std::filesystem::path corlibDirectory;
|
||||
std::filesystem::path coreAssemblyPath;
|
||||
std::filesystem::path appAssemblyPath;
|
||||
std::string coreAssemblyName = "XCEngine.ScriptCore";
|
||||
std::string appAssemblyName = "GameScripts";
|
||||
std::string baseNamespace = "XCEngine";
|
||||
std::string baseClassName = "MonoBehaviour";
|
||||
};
|
||||
|
||||
explicit MonoScriptRuntime(Settings settings = {});
|
||||
~MonoScriptRuntime() override;
|
||||
|
||||
bool Initialize();
|
||||
void Shutdown();
|
||||
|
||||
bool IsInitialized() const { return m_initialized; }
|
||||
const Settings& GetSettings() const { return m_settings; }
|
||||
const std::string& GetLastError() const { return m_lastError; }
|
||||
|
||||
bool IsClassAvailable(
|
||||
const std::string& assemblyName,
|
||||
const std::string& namespaceName,
|
||||
const std::string& className) const;
|
||||
std::vector<std::string> GetScriptClassNames(const std::string& assemblyName = std::string()) const;
|
||||
|
||||
bool HasManagedInstance(const ScriptComponent* component) const;
|
||||
size_t GetManagedInstanceCount() const { return m_instances.size(); }
|
||||
|
||||
bool TryGetFieldValue(
|
||||
const ScriptComponent* component,
|
||||
const std::string& fieldName,
|
||||
ScriptFieldValue& outValue) const;
|
||||
|
||||
template<typename T>
|
||||
bool TryGetFieldValue(const ScriptComponent* component, const std::string& fieldName, T& outValue) const {
|
||||
ScriptFieldValue value;
|
||||
if (!TryGetFieldValue(component, fieldName, value)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto* typedValue = std::get_if<T>(&value);
|
||||
if (!typedValue) {
|
||||
return false;
|
||||
}
|
||||
|
||||
outValue = *typedValue;
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnRuntimeStart(Components::Scene* scene) override;
|
||||
void OnRuntimeStop(Components::Scene* scene) override;
|
||||
bool CreateScriptInstance(const ScriptRuntimeContext& context) override;
|
||||
void DestroyScriptInstance(const ScriptRuntimeContext& context) override;
|
||||
void InvokeMethod(const ScriptRuntimeContext& context, ScriptLifecycleMethod method, float deltaTime) override;
|
||||
|
||||
private:
|
||||
static constexpr size_t LifecycleMethodCount = 8;
|
||||
|
||||
struct FieldMetadata {
|
||||
ScriptFieldType type = ScriptFieldType::None;
|
||||
MonoClassField* field = nullptr;
|
||||
};
|
||||
|
||||
struct ClassMetadata {
|
||||
std::string assemblyName;
|
||||
std::string namespaceName;
|
||||
std::string className;
|
||||
std::string fullName;
|
||||
MonoClass* monoClass = nullptr;
|
||||
std::array<MonoMethod*, LifecycleMethodCount> lifecycleMethods{};
|
||||
std::unordered_map<std::string, FieldMetadata> fields;
|
||||
};
|
||||
|
||||
struct InstanceKey {
|
||||
uint64_t gameObjectUUID = 0;
|
||||
uint64_t scriptComponentUUID = 0;
|
||||
|
||||
bool operator==(const InstanceKey& other) const {
|
||||
return gameObjectUUID == other.gameObjectUUID
|
||||
&& scriptComponentUUID == other.scriptComponentUUID;
|
||||
}
|
||||
};
|
||||
|
||||
struct InstanceKeyHasher {
|
||||
size_t operator()(const InstanceKey& key) const;
|
||||
};
|
||||
|
||||
struct InstanceData {
|
||||
const ClassMetadata* classMetadata = nullptr;
|
||||
uint32_t gcHandle = 0;
|
||||
};
|
||||
|
||||
void ResolveSettings();
|
||||
bool InitializeRootDomain();
|
||||
bool CreateAppDomain();
|
||||
void DestroyAppDomain();
|
||||
void SetCurrentDomain() const;
|
||||
|
||||
bool LoadAssemblies();
|
||||
bool DiscoverScriptClasses();
|
||||
void DiscoverScriptClassesInImage(const std::string& assemblyName, MonoImage* image);
|
||||
bool IsMonoBehaviourSubclass(MonoClass* monoClass) const;
|
||||
|
||||
ScriptFieldType MapMonoFieldType(MonoClassField* field) const;
|
||||
|
||||
static const char* ToLifecycleMethodName(ScriptLifecycleMethod method);
|
||||
|
||||
const ClassMetadata* FindClassMetadata(
|
||||
const std::string& assemblyName,
|
||||
const std::string& namespaceName,
|
||||
const std::string& className) const;
|
||||
|
||||
InstanceData* FindInstance(const ScriptRuntimeContext& context);
|
||||
const InstanceData* FindInstance(const ScriptRuntimeContext& context) const;
|
||||
const InstanceData* FindInstance(const ScriptComponent* component) const;
|
||||
|
||||
MonoObject* GetManagedObject(const InstanceData& instanceData) const;
|
||||
|
||||
bool ApplyContextFields(const ScriptRuntimeContext& context, MonoObject* instance);
|
||||
bool ApplyStoredFields(const ScriptRuntimeContext& context, const ClassMetadata& metadata, MonoObject* instance);
|
||||
MonoObject* CreateManagedGameObject(uint64_t gameObjectUUID);
|
||||
bool TryExtractGameObjectReference(MonoObject* managedObject, GameObjectReference& outReference) const;
|
||||
bool TrySetFieldValue(MonoObject* instance, const FieldMetadata& fieldMetadata, const ScriptFieldValue& value);
|
||||
bool TryReadFieldValue(MonoObject* instance, const FieldMetadata& fieldMetadata, ScriptFieldValue& outValue) const;
|
||||
|
||||
void ClearManagedInstances();
|
||||
void ClearClassCache();
|
||||
bool InvokeManagedMethod(MonoObject* instance, MonoMethod* method);
|
||||
void RecordException(MonoObject* exception);
|
||||
void SetError(const std::string& error);
|
||||
|
||||
Settings m_settings;
|
||||
Components::Scene* m_activeScene = nullptr;
|
||||
|
||||
bool m_initialized = false;
|
||||
std::string m_lastError;
|
||||
|
||||
MonoDomain* m_appDomain = nullptr;
|
||||
MonoAssembly* m_coreAssembly = nullptr;
|
||||
MonoAssembly* m_appAssembly = nullptr;
|
||||
MonoImage* m_coreImage = nullptr;
|
||||
MonoImage* m_appImage = nullptr;
|
||||
MonoClass* m_componentClass = nullptr;
|
||||
MonoClass* m_behaviourClass = nullptr;
|
||||
MonoClass* m_gameObjectClass = nullptr;
|
||||
MonoClass* m_monoBehaviourClass = nullptr;
|
||||
MonoMethod* m_gameObjectConstructor = nullptr;
|
||||
MonoClassField* m_managedGameObjectUUIDField = nullptr;
|
||||
MonoClassField* m_gameObjectUUIDField = nullptr;
|
||||
MonoClassField* m_scriptComponentUUIDField = nullptr;
|
||||
|
||||
std::unordered_map<std::string, ClassMetadata> m_classes;
|
||||
std::unordered_map<InstanceKey, InstanceData, InstanceKeyHasher> m_instances;
|
||||
};
|
||||
|
||||
} // namespace Scripting
|
||||
} // namespace XCEngine
|
||||
Reference in New Issue
Block a user