Publish native hosted preview textures through XCUI compositor

This commit is contained in:
2026-04-05 14:36:02 +08:00
parent 231df6ee36
commit b05e76de0c
7 changed files with 605 additions and 36 deletions

View File

@@ -7,9 +7,20 @@
namespace {
using XCEngine::Editor::XCUIBackend::XCUIEditorCommandRouter;
using XCEngine::Editor::XCUIBackend::XCUIHostedPreviewFrame;
using XCEngine::Editor::XCUIBackend::XCUIHostedPreviewQueue;
using XCEngine::Editor::XCUIBackend::XCUIHostedPreviewSurfaceRegistry;
using XCEngine::Editor::XCUIBackend::UITextureRegistration;
using XCEngine::Editor::XCUIBackend::XCUIInputBridgeFrameDelta;
using XCEngine::Input::KeyCode;
using XCEngine::NewEditor::Application;
using XCEngine::UI::UIColor;
using XCEngine::UI::UIDrawData;
using XCEngine::UI::UIDrawList;
using XCEngine::UI::UIRect;
using XCEngine::UI::UISize;
using XCEngine::UI::UITextureHandle;
using XCEngine::UI::UITextureHandleKind;
constexpr std::size_t ToPanelIndex(Application::ShellPanelId panelId) {
return static_cast<std::size_t>(panelId);
@@ -265,4 +276,47 @@ TEST(ApplicationShellCommandBindingsTest, PreviewShortcutInvokesCommandHandlerAn
EXPECT_EQ(harness.hostedPreviewReconfigureCount, 1);
}
TEST(ApplicationShellCommandBindingsTest, BeginHostedPreviewFrameLifecycleClearsQueueAndResetsRegistryFlags) {
XCUIHostedPreviewQueue queue = {};
XCUIHostedPreviewSurfaceRegistry registry = {};
UIDrawData drawData = {};
UIDrawList& drawList = drawData.EmplaceDrawList("HostedPreview");
drawList.AddFilledRect(UIRect(4.0f, 6.0f, 24.0f, 16.0f), UIColor(1.0f, 1.0f, 1.0f, 1.0f));
XCUIHostedPreviewFrame frame = {};
frame.drawData = &drawData;
frame.canvasRect = UIRect(0.0f, 0.0f, 160.0f, 90.0f);
frame.logicalSize = UISize(160.0f, 90.0f);
frame.debugName = "HostedPreview";
frame.debugSource = "tests.application";
ASSERT_TRUE(queue.Submit(frame));
ASSERT_EQ(queue.GetQueuedFrames().size(), 1u);
registry.RecordQueuedFrame(queue.GetQueuedFrames().front(), 0u);
ASSERT_EQ(registry.GetDescriptors().size(), 1u);
EXPECT_TRUE(registry.GetDescriptors().front().queuedThisFrame);
Application::BeginHostedPreviewFrameLifecycle(queue, registry);
EXPECT_TRUE(queue.GetQueuedFrames().empty());
ASSERT_EQ(registry.GetDescriptors().size(), 1u);
EXPECT_FALSE(registry.GetDescriptors().front().queuedThisFrame);
}
TEST(ApplicationShellCommandBindingsTest, HostedPreviewRegistrationGuardsAllowTextureOnlyNativePublication) {
UITextureRegistration registration = {};
registration.texture = UITextureHandle{ 99u, 256u, 128u, UITextureHandleKind::ShaderResourceView };
EXPECT_TRUE(Application::HasHostedPreviewTextureRegistration(registration));
EXPECT_TRUE(Application::HasHostedPreviewPublishedTexture(registration));
registration = {};
registration.cpuHandle.ptr = 11u;
registration.gpuHandle.ptr = 29u;
EXPECT_TRUE(Application::HasHostedPreviewTextureRegistration(registration));
EXPECT_FALSE(Application::HasHostedPreviewPublishedTexture(registration));
}
} // namespace