test(rendering): prove managed forward pipeline scene render path
This commit is contained in:
@@ -18,11 +18,24 @@
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#include <XCEngine/Input/InputTypes.h>
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#include <XCEngine/Rendering/Execution/CameraFramePlan.h>
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#include <XCEngine/Rendering/Execution/CameraFrameRenderGraphFrameData.h>
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#include <XCEngine/Rendering/Execution/CameraRenderer.h>
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#include <XCEngine/Rendering/Execution/SceneRenderer.h>
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#include <XCEngine/Rendering/Graph/RenderGraph.h>
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#include <XCEngine/Rendering/Graph/RenderGraphCompiler.h>
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#include <XCEngine/Rendering/Planning/SceneRenderRequestPlanner.h>
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#include <XCEngine/Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h>
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#include <XCEngine/Rendering/Pipelines/ScriptableRenderPipelineHost.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/RHI/RHICommandList.h>
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#include <XCEngine/RHI/RHICommandQueue.h>
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#include <XCEngine/RHI/RHIDescriptorPool.h>
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#include <XCEngine/RHI/RHIDescriptorSet.h>
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#include <XCEngine/RHI/RHIDevice.h>
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#include <XCEngine/RHI/RHIPipelineLayout.h>
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#include <XCEngine/RHI/RHIPipelineState.h>
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#include <XCEngine/RHI/RHIResourceView.h>
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#include <XCEngine/RHI/RHISampler.h>
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#include <XCEngine/RHI/RHITexture.h>
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#include <XCEngine/Scene/Scene.h>
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#include <XCEngine/Scene/SceneRuntime.h>
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#include <XCEngine/Scripting/Mono/MonoScriptRuntime.h>
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@@ -30,13 +43,19 @@
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#include <XCEngine/Scripting/ScriptEngine.h>
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#include <algorithm>
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#include <array>
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#include <cstdint>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "../Fixtures/RenderTestRhiStubs.h"
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using namespace XCEngine::Components;
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using namespace XCEngine::Scripting;
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using namespace XCTest;
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namespace {
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@@ -323,6 +342,221 @@ TEST_F(MonoScriptRuntimeTest, ManagedGraphicsSettingsRoundTripsRenderPipelineAss
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"Gameplay.RenderPipelineApiProbeAsset");
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}
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TEST_F(
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MonoScriptRuntimeTest,
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DefaultCameraRendererUsesManagedGraphicsSelectionToRecordMainSceneGraph) {
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Scene* runtimeScene = CreateScene("ManagedRenderPipelineDefaultRendererScene");
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GameObject* selectionObject =
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runtimeScene->CreateGameObject("ManagedRenderPipelineSelection");
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ScriptComponent* selectionScript =
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AddScript(
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selectionObject,
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"Gameplay",
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"ManagedRenderPipelineRuntimeSelectionProbe");
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ASSERT_NE(selectionScript, nullptr);
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engine->OnRuntimeStart(runtimeScene);
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engine->OnUpdate(0.016f);
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XCEngine::Rendering::CameraRenderer renderer;
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const auto* asset =
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dynamic_cast<
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const XCEngine::Rendering::Pipelines::ManagedScriptableRenderPipelineAsset*>(
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renderer.GetPipelineAsset());
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ASSERT_NE(asset, nullptr);
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EXPECT_EQ(asset->GetDescriptor().assemblyName, "GameScripts");
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EXPECT_EQ(asset->GetDescriptor().namespaceName, "Gameplay");
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EXPECT_EQ(asset->GetDescriptor().className, "ManagedRenderPipelineProbeAsset");
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auto* host =
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dynamic_cast<XCEngine::Rendering::Pipelines::ScriptableRenderPipelineHost*>(
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renderer.GetPipeline());
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ASSERT_NE(host, nullptr);
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ASSERT_NE(host->GetStageRecorder(), nullptr);
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EXPECT_TRUE(
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host->GetStageRecorder()->Initialize(
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XCEngine::Rendering::RenderContext{}));
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EXPECT_TRUE(
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host->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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XCEngine::Rendering::RenderGraph graph;
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XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
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XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
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colorDesc.width = 64u;
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colorDesc.height = 64u;
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colorDesc.format =
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static_cast<XCEngine::Core::uint32>(
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XCEngine::RHI::Format::R8G8B8A8_UNorm);
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XCEngine::Rendering::RenderGraphTextureDesc depthDesc = colorDesc;
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depthDesc.format =
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static_cast<XCEngine::Core::uint32>(
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XCEngine::RHI::Format::D32_Float);
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const XCEngine::Rendering::RenderGraphTextureHandle colorTarget =
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graphBuilder.CreateTransientTexture("ManagedSelectedMainSceneColor", colorDesc);
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const XCEngine::Rendering::RenderGraphTextureHandle depthTarget =
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graphBuilder.CreateTransientTexture("ManagedSelectedMainSceneDepth", depthDesc);
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const XCEngine::Rendering::RenderSceneData sceneData = {};
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const XCEngine::Rendering::RenderSurface surface(64u, 64u);
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bool executionSucceeded = true;
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XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
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const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
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graphBuilder,
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"ManagedSelectedMainScene",
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XCEngine::Rendering::CameraFrameStage::MainScene,
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{},
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sceneData,
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surface,
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nullptr,
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nullptr,
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XCEngine::RHI::ResourceStates::Common,
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{},
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{ colorTarget },
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depthTarget,
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&executionSucceeded,
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&blackboard
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};
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EXPECT_TRUE(host->GetStageRecorder()->RecordStageRenderGraph(graphContext));
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XCEngine::Rendering::CompiledRenderGraph compiledGraph = {};
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XCEngine::Containers::String errorMessage;
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ASSERT_TRUE(
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XCEngine::Rendering::RenderGraphCompiler::Compile(
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graph,
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compiledGraph,
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&errorMessage))
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<< errorMessage.CStr();
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ASSERT_EQ(compiledGraph.GetPassCount(), 3u);
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EXPECT_STREQ(
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compiledGraph.GetPassName(0).CStr(),
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"ManagedSelectedMainScene.Opaque");
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EXPECT_STREQ(
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compiledGraph.GetPassName(1).CStr(),
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"ManagedSelectedMainScene.Skybox");
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EXPECT_STREQ(
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compiledGraph.GetPassName(2).CStr(),
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"ManagedSelectedMainScene.Transparent");
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host->GetStageRecorder()->Shutdown();
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}
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TEST_F(
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MonoScriptRuntimeTest,
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DefaultSceneRendererUsesManagedForwardPipelineForPlannedMainSceneAndPostProcessRender) {
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Scene* runtimeScene = CreateScene("ManagedForwardRenderPipelineSceneRendererScene");
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GameObject* selectionObject =
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runtimeScene->CreateGameObject("ManagedForwardRenderPipelineSelection");
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ScriptComponent* selectionScript =
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AddScript(
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selectionObject,
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"Gameplay",
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"ManagedForwardRenderPipelineRuntimeSelectionProbe");
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ASSERT_NE(selectionScript, nullptr);
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GameObject* cameraObject = runtimeScene->CreateGameObject("Camera");
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auto* camera = cameraObject->AddComponent<CameraComponent>();
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ASSERT_NE(camera, nullptr);
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camera->SetPrimary(true);
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engine->OnRuntimeStart(runtimeScene);
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engine->OnUpdate(0.016f);
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TestRenderDevice device;
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TestRenderCommandList commandList;
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TestRenderCommandQueue commandQueue;
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TestRenderResourceView colorView(
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XCEngine::RHI::ResourceViewType::RenderTarget,
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XCEngine::RHI::ResourceViewDimension::Texture2D,
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XCEngine::RHI::Format::R8G8B8A8_UNorm);
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TestRenderResourceView depthView(
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XCEngine::RHI::ResourceViewType::DepthStencil,
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XCEngine::RHI::ResourceViewDimension::Texture2D,
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XCEngine::RHI::Format::D32_Float);
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const XCEngine::Rendering::RenderContext context =
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CreateRenderContext(
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device,
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commandList,
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commandQueue);
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XCEngine::Rendering::RenderSurface surface(64u, 64u);
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surface.SetColorAttachment(&colorView);
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surface.SetDepthAttachment(&depthView);
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XCEngine::Rendering::SceneRenderer renderer;
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const auto* pipelineAsset =
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dynamic_cast<
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const XCEngine::Rendering::Pipelines::ManagedScriptableRenderPipelineAsset*>(
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renderer.GetPipelineAsset());
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ASSERT_NE(pipelineAsset, nullptr);
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EXPECT_EQ(pipelineAsset->GetDescriptor().assemblyName, "GameScripts");
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EXPECT_EQ(pipelineAsset->GetDescriptor().namespaceName, "Gameplay");
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EXPECT_EQ(
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pipelineAsset->GetDescriptor().className,
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"ManagedForwardRenderPipelineProbeAsset");
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const std::vector<XCEngine::Rendering::CameraFramePlan> plans =
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renderer.BuildFramePlans(
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*runtimeScene,
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nullptr,
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context,
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surface);
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ASSERT_EQ(plans.size(), 1u);
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EXPECT_TRUE(plans[0].UsesGraphManagedSceneColor());
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EXPECT_TRUE(
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plans[0].IsFullscreenStageRequested(
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XCEngine::Rendering::CameraFrameStage::PostProcess));
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EXPECT_TRUE(plans[0].IsPostProcessStageValid());
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ASSERT_TRUE(renderer.Render(plans));
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EXPECT_EQ(commandList.drawCalls, 1u);
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EXPECT_GT(device.createTextureCalls, 0u);
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EXPECT_GT(device.createPipelineLayoutCalls, 0u);
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EXPECT_GT(device.createPipelineStateCalls, 0u);
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EXPECT_GT(device.createDescriptorPoolCalls, 0u);
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engine->OnUpdate(0.016f);
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int observedCreatePipelineCallCount = 0;
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int observedSupportsMainSceneCallCount = 0;
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int observedSupportsPostProcessCallCount = 0;
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int observedRecordMainSceneCallCount = 0;
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int observedRecordBuiltinForwardMainSceneCallCount = 0;
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int observedRecordPostProcessCallCount = 0;
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EXPECT_TRUE(runtime->TryGetFieldValue(
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selectionScript,
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"ObservedCreatePipelineCallCount",
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observedCreatePipelineCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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selectionScript,
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"ObservedSupportsMainSceneCallCount",
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observedSupportsMainSceneCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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selectionScript,
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"ObservedSupportsPostProcessCallCount",
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observedSupportsPostProcessCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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selectionScript,
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"ObservedRecordMainSceneCallCount",
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observedRecordMainSceneCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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selectionScript,
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"ObservedRecordBuiltinForwardMainSceneCallCount",
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observedRecordBuiltinForwardMainSceneCallCount));
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EXPECT_TRUE(runtime->TryGetFieldValue(
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selectionScript,
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"ObservedRecordPostProcessCallCount",
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observedRecordPostProcessCallCount));
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EXPECT_EQ(observedCreatePipelineCallCount, 1);
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EXPECT_GT(observedSupportsMainSceneCallCount, 0);
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EXPECT_GT(observedSupportsPostProcessCallCount, 0);
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EXPECT_EQ(observedRecordMainSceneCallCount, 1);
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EXPECT_EQ(observedRecordBuiltinForwardMainSceneCallCount, 1);
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EXPECT_EQ(observedRecordPostProcessCallCount, 1);
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}
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TEST_F(
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MonoScriptRuntimeTest,
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RegistersManagedRenderPipelineBridgeThatCreatesManagedStageRecorders) {
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