feat(RHI): 实现 RHIFence 抽象基类
- 新增 RHIFence 抽象基类 - D3D12Fence 继承 RHIFence - OpenGLFence 继承 RHIFence - 文档更新 RHIFence 差异处理策略
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@@ -3,26 +3,28 @@
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#include <d3d12.h>
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#include <wrl/client.h>
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#include <cstdint>
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#include "../RHIFence.h"
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using Microsoft::WRL::ComPtr;
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namespace XCEngine {
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namespace RHI {
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class D3D12Fence {
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class D3D12Fence : public RHIFence {
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public:
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D3D12Fence();
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~D3D12Fence();
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~D3D12Fence() override;
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bool Initialize(ID3D12Device* device, uint64_t initialValue = 0);
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void Shutdown();
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void Shutdown() override;
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void Signal(uint64_t value);
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void Wait(uint64_t value);
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uint64_t GetCompletedValue();
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void Signal(uint64_t value) override;
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void Wait(uint64_t value) override;
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uint64_t GetCompletedValue() const override;
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bool IsSignaled() const override { return GetCompletedValue() > 0; }
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void* GetEventHandle() { return m_eventHandle; }
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void* GetNativeHandle() override { return m_fence.Get(); }
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ID3D12Fence* GetFence() const { return m_fence.Get(); }
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private:
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@@ -3,6 +3,8 @@
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#include <GLFW/glfw3.h>
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#include <cstdint>
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#include "../RHIFence.h"
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namespace XCEngine {
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namespace RHI {
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@@ -12,24 +14,26 @@ enum class FenceStatus {
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Error
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};
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class OpenGLFence {
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class OpenGLFence : public RHIFence {
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public:
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OpenGLFence();
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~OpenGLFence();
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~OpenGLFence() override;
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bool Initialize(bool signaled = false);
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void Shutdown();
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void Shutdown() override;
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void Signal();
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void Signal(uint64_t value);
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void Wait(uint64_t timeoutNs = UINT64_MAX);
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void Signal() override;
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void Signal(uint64_t value) override;
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void Wait(uint64_t value) override;
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void Reset();
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bool IsSignaled() const;
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bool IsSignaled() const override;
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FenceStatus GetStatus() const;
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uint64_t GetCompletedValue() const;
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uint64_t GetCompletedValue() const override;
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uint64_t GetCurrentValue() const { return m_fenceValue; }
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void* GetNativeHandle() override { return m_sync; }
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private:
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void* m_sync;
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uint64_t m_fenceValue;
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24
engine/include/XCEngine/RHI/RHIFence.h
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24
engine/include/XCEngine/RHI/RHIFence.h
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@@ -0,0 +1,24 @@
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#pragma once
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#include "RHITypes.h"
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namespace XCEngine {
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namespace RHI {
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class RHIFence {
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public:
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virtual ~RHIFence() = default;
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virtual void Shutdown() = 0;
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virtual void Signal() = 0;
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virtual void Signal(uint64_t value) = 0;
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virtual void Wait(uint64_t value) = 0;
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virtual uint64_t GetCompletedValue() const = 0;
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virtual bool IsSignaled() const = 0;
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virtual void* GetNativeHandle() = 0;
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};
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} // namespace RHI
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} // namespace XCEngine
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@@ -44,7 +44,7 @@ void D3D12Fence::Wait(uint64_t value) {
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}
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}
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uint64_t D3D12Fence::GetCompletedValue() {
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uint64_t D3D12Fence::GetCompletedValue() const {
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return m_fence->GetCompletedValue();
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}
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