Refactor new_editor window architecture and routing
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@@ -138,14 +138,14 @@ void ApplySceneViewportToggleButton(
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void SceneViewportController::Initialize(
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const std::filesystem::path& repoRoot,
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Ports::TexturePort& renderer,
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Rendering::Host::UiTextureHost& renderer,
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const BuiltInIcons* builtInIcons) {
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m_toolOverlay.Initialize(repoRoot, renderer);
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m_sceneOverlay.SetBuiltInIcons(builtInIcons);
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ResetInteractionState();
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}
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void SceneViewportController::Shutdown(Ports::TexturePort& renderer) {
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void SceneViewportController::Shutdown(Rendering::Host::UiTextureHost& renderer) {
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m_toolOverlay.Shutdown(renderer);
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ResetInteractionState();
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}
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