refactor: align scene view camera controls with unity

This commit is contained in:
2026-03-28 18:21:18 +08:00
parent da486075e1
commit af2f30dad6
6 changed files with 123 additions and 29 deletions

View File

@@ -41,28 +41,68 @@ TEST(SceneViewportCameraController_Test, ApplyToMatchesComputedPositionAndForwar
EXPECT_GT(Vector3::Dot(cameraObject.GetTransform()->GetUp().Normalized(), Vector3::Up()), 0.0f);
}
TEST(SceneViewportCameraController_Test, ApplyInputUpdatesOrbitPanAndZoomState) {
TEST(SceneViewportCameraController_Test, LookInputRotatesCameraInPlaceAndKeepsDistance) {
SceneViewportCameraController controller;
controller.Reset();
const float initialDistance = controller.GetDistance();
const float initialYaw = controller.GetYawDegrees();
const float initialPitch = controller.GetPitchDegrees();
const Vector3 initialPosition = controller.GetPosition();
const Vector3 initialFocus = controller.GetFocalPoint();
SceneViewportCameraInputState input = {};
input.viewportHeight = 720.0f;
input.zoomDelta = 1.0f;
input.orbitDeltaX = 20.0f;
input.orbitDeltaY = -15.0f;
input.panDeltaX = 16.0f;
input.panDeltaY = -10.0f;
input.lookDeltaX = 20.0f;
input.lookDeltaY = -15.0f;
controller.ApplyInput(input);
EXPECT_LT(controller.GetDistance(), initialDistance);
EXPECT_NE(controller.GetYawDegrees(), initialYaw);
EXPECT_NE(controller.GetPitchDegrees(), initialPitch);
EXPECT_TRUE(NearlyEqual(controller.GetPosition(), initialPosition));
EXPECT_FALSE(NearlyEqual(controller.GetFocalPoint(), initialFocus));
EXPECT_TRUE(NearlyEqual(
controller.GetFocalPoint(),
controller.GetPosition() + controller.GetForward() * controller.GetDistance(),
1e-3f));
}
TEST(SceneViewportCameraController_Test, OrbitInputRotatesAroundFocalPointAndKeepsDistance) {
SceneViewportCameraController controller;
controller.Reset();
const Vector3 initialPosition = controller.GetPosition();
const Vector3 initialFocus = controller.GetFocalPoint();
const float initialDistance = controller.GetDistance();
SceneViewportCameraInputState input = {};
input.viewportHeight = 720.0f;
input.orbitDeltaX = 20.0f;
input.orbitDeltaY = -15.0f;
controller.ApplyInput(input);
EXPECT_FALSE(NearlyEqual(controller.GetPosition(), initialPosition));
EXPECT_TRUE(NearlyEqual(controller.GetFocalPoint(), initialFocus));
EXPECT_NEAR((controller.GetFocalPoint() - controller.GetPosition()).Magnitude(), initialDistance, 1e-3f);
}
TEST(SceneViewportCameraController_Test, PanAndZoomUpdateCameraStateConsistently) {
SceneViewportCameraController controller;
controller.Reset();
const Vector3 initialPosition = controller.GetPosition();
const Vector3 initialFocus = controller.GetFocalPoint();
const float initialDistance = controller.GetDistance();
SceneViewportCameraInputState input = {};
input.viewportHeight = 720.0f;
input.panDeltaX = 16.0f;
input.panDeltaY = -10.0f;
input.zoomDelta = 1.0f;
controller.ApplyInput(input);
EXPECT_FALSE(NearlyEqual(controller.GetPosition(), initialPosition));
EXPECT_FALSE(NearlyEqual(controller.GetFocalPoint(), initialFocus));
EXPECT_LT(controller.GetDistance(), initialDistance);
EXPECT_TRUE(NearlyEqual(
controller.GetFocalPoint(),
controller.GetPosition() + controller.GetForward() * controller.GetDistance(),
1e-3f));
}
TEST(SceneViewportCameraController_Test, FocusMovesPivotWithoutChangingDistance) {