refactor: align scene view camera controls with unity
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@@ -239,14 +239,22 @@ void SceneViewPanel::Render() {
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const ViewportPanelContentResult content = RenderViewportPanelContent(*m_context, EditorViewportKind::Scene);
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if (IViewportHostService* viewportHostService = m_context->GetViewportHostService()) {
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const ImGuiIO& io = ImGui::GetIO();
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if (!m_orbitDragging && content.hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
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const bool altDown = io.KeyAlt;
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if (!m_lookDragging && content.hovered && !altDown && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
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m_lookDragging = true;
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}
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if (!m_orbitDragging && content.hovered && altDown && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
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m_orbitDragging = true;
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}
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if (!m_panDragging && content.hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Middle)) {
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m_panDragging = true;
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}
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if (m_orbitDragging && !ImGui::IsMouseDown(ImGuiMouseButton_Right)) {
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if (m_lookDragging && (!ImGui::IsMouseDown(ImGuiMouseButton_Right) || altDown)) {
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m_lookDragging = false;
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}
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if (m_orbitDragging && (!ImGui::IsMouseDown(ImGuiMouseButton_Left) || !altDown)) {
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m_orbitDragging = false;
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}
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if (m_panDragging && !ImGui::IsMouseDown(ImGuiMouseButton_Middle)) {
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@@ -258,12 +266,13 @@ void SceneViewPanel::Render() {
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input.hovered = content.hovered;
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input.focused = content.focused;
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input.mouseWheel = content.hovered ? io.MouseWheel : 0.0f;
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input.looking = m_lookDragging;
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input.orbiting = m_orbitDragging;
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input.panning = m_panDragging;
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input.focusSelectionRequested =
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content.focused && !io.WantTextInput && ImGui::IsKeyPressed(ImGuiKey_F, false);
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if (m_orbitDragging || m_panDragging) {
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if (m_lookDragging || m_orbitDragging || m_panDragging) {
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input.mouseDelta = io.MouseDelta;
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}
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