refactor: align scene view camera controls with unity

This commit is contained in:
2026-03-28 18:21:18 +08:00
parent da486075e1
commit af2f30dad6
6 changed files with 123 additions and 29 deletions

View File

@@ -92,6 +92,11 @@ public:
controllerInput.viewportHeight = input.viewportSize.y;
controllerInput.zoomDelta = input.hovered ? input.mouseWheel : 0.0f;
if (input.looking) {
controllerInput.lookDeltaX = input.mouseDelta.x;
controllerInput.lookDeltaY = input.mouseDelta.y;
}
if (input.orbiting) {
controllerInput.orbitDeltaX = input.mouseDelta.x;
controllerInput.orbitDeltaY = input.mouseDelta.y;