Tighten rendering internal header visibility
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
||||
#include <XCEngine/Core/Containers/Array.h>
|
||||
#include <XCEngine/Core/Containers/String.h>
|
||||
#include <XCEngine/Rendering/Internal/ShaderVariantUtils.h>
|
||||
#include "Rendering/Internal/ShaderVariantUtils.h"
|
||||
#include <XCEngine/RHI/D3D12/D3D12Shader.h>
|
||||
#include <XCEngine/Resources/Shader/ShaderLoader.h>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user