Add XCUI runtime screen layer and demo textarea
This commit is contained in:
184
engine/src/UI/Runtime/UISystem.cpp
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184
engine/src/UI/Runtime/UISystem.cpp
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#include <XCEngine/UI/Runtime/UISystem.h>
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#include <algorithm>
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namespace XCEngine {
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namespace UI {
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namespace Runtime {
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UISystem::UISystem(IUIScreenDocumentHost& documentHost)
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: m_documentHost(&documentHost) {
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}
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UIScreenPlayer& UISystem::CreatePlayer(const UIScreenLayerOptions& options) {
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m_players.push_back(std::make_unique<UIScreenPlayer>(*m_documentHost));
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m_layerIds.push_back(m_nextLayerId++);
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m_layerOptions.push_back(options);
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return *m_players.back();
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}
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UIScreenLayerId UISystem::PushScreen(
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const UIScreenAsset& asset,
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const UIScreenLayerOptions& options) {
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UIScreenPlayer& player = CreatePlayer(options);
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if (!player.Load(asset)) {
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m_players.pop_back();
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m_layerIds.pop_back();
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m_layerOptions.pop_back();
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return 0;
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}
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return m_layerIds.empty() ? 0 : m_layerIds.back();
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}
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bool UISystem::RemoveLayer(UIScreenLayerId layerId) {
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const std::size_t index = FindLayerIndex(layerId);
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if (index >= m_players.size()) {
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return false;
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}
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m_players.erase(m_players.begin() + static_cast<std::ptrdiff_t>(index));
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m_layerIds.erase(m_layerIds.begin() + static_cast<std::ptrdiff_t>(index));
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m_layerOptions.erase(m_layerOptions.begin() + static_cast<std::ptrdiff_t>(index));
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return true;
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}
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bool UISystem::SetLayerVisibility(UIScreenLayerId layerId, bool visible) {
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const std::size_t index = FindLayerIndex(layerId);
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if (index >= m_layerOptions.size()) {
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return false;
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}
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m_layerOptions[index].visible = visible;
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return true;
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}
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bool UISystem::SetLayerOptions(
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UIScreenLayerId layerId,
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const UIScreenLayerOptions& options) {
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const std::size_t index = FindLayerIndex(layerId);
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if (index >= m_layerOptions.size()) {
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return false;
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}
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m_layerOptions[index] = options;
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return true;
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}
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const UIScreenLayerOptions* UISystem::FindLayerOptions(UIScreenLayerId layerId) const {
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const std::size_t index = FindLayerIndex(layerId);
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return index < m_layerOptions.size()
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? &m_layerOptions[index]
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: nullptr;
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}
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UIScreenLayerId UISystem::GetLayerId(std::size_t index) const {
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return index < m_layerIds.size() ? m_layerIds[index] : 0;
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}
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void UISystem::DestroyAllPlayers() {
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m_players.clear();
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m_layerIds.clear();
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m_layerOptions.clear();
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m_lastFrame = {};
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}
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std::size_t UISystem::GetPlayerCount() const {
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return m_players.size();
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}
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std::size_t UISystem::GetLayerCount() const {
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return m_layerIds.size();
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}
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const UISystemFrameResult& UISystem::Update(const UIScreenFrameInput& input) {
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m_lastFrame = {};
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m_lastFrame.frameIndex = input.frameIndex;
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std::vector<std::size_t> presentedIndices;
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presentedIndices.reserve(m_players.size());
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for (std::size_t index = m_players.size(); index > 0; --index) {
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const std::size_t layerIndex = index - 1;
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if (!m_layerOptions[layerIndex].visible) {
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continue;
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}
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presentedIndices.push_back(layerIndex);
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if (m_layerOptions[layerIndex].blocksLayersBelow) {
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break;
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}
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}
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std::reverse(presentedIndices.begin(), presentedIndices.end());
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std::size_t interactiveLayerIndex = m_players.size();
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for (std::size_t index = presentedIndices.size(); index > 0; --index) {
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const std::size_t layerIndex = presentedIndices[index - 1];
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if (m_layerOptions[layerIndex].acceptsInput) {
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interactiveLayerIndex = layerIndex;
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break;
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}
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}
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for (const std::size_t layerIndex : presentedIndices) {
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UIScreenFrameInput layerInput = input;
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if (layerIndex != interactiveLayerIndex) {
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layerInput.events.clear();
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}
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const UIScreenFrameResult& frame = m_players[layerIndex]->Update(layerInput);
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for (const UIDrawList& drawList : frame.drawData.GetDrawLists()) {
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m_lastFrame.drawData.AddDrawList(drawList);
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}
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UISystemPresentedLayer presentedLayer = {};
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presentedLayer.layerId = m_layerIds[layerIndex];
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if (const UIScreenAsset* asset = m_players[layerIndex]->GetAsset();
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asset != nullptr) {
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presentedLayer.asset = *asset;
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}
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presentedLayer.options = m_layerOptions[layerIndex];
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presentedLayer.stats = frame.stats;
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m_lastFrame.layers.push_back(std::move(presentedLayer));
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if (m_lastFrame.errorMessage.empty() && !frame.errorMessage.empty()) {
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m_lastFrame.errorMessage = frame.errorMessage;
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}
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}
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m_lastFrame.presentedLayerCount = m_lastFrame.layers.size();
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m_lastFrame.skippedLayerCount =
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m_players.size() > m_lastFrame.presentedLayerCount
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? m_players.size() - m_lastFrame.presentedLayerCount
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: 0;
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return m_lastFrame;
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}
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void UISystem::Tick(const UIScreenFrameInput& input) {
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for (const std::unique_ptr<UIScreenPlayer>& player : m_players) {
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if (player) {
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player->Update(input);
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}
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}
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}
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const UISystemFrameResult& UISystem::GetLastFrame() const {
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return m_lastFrame;
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}
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const std::vector<std::unique_ptr<UIScreenPlayer>>& UISystem::GetPlayers() const {
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return m_players;
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}
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std::size_t UISystem::FindLayerIndex(UIScreenLayerId layerId) const {
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for (std::size_t index = 0; index < m_layerIds.size(); ++index) {
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if (m_layerIds[index] == layerId) {
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return index;
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}
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}
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return m_layerIds.size();
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}
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} // namespace Runtime
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} // namespace UI
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} // namespace XCEngine
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