Add XCUI runtime screen layer and demo textarea
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@@ -5,6 +5,11 @@
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Current execution stays inside the XCUI module and `new_editor`.
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Old `editor` replacement is explicitly out of scope for this phase.
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## Latest Checkpoint
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- Phase 1 sandbox batch committed and pushed as `67a28bd` (`Add XCUI new editor sandbox phase 1`).
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- Current work has moved into Phase 2: filling the three-layer XCUI structure instead of replacing the old editor.
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## Three-Layer Status
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### 1. Common Core
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@@ -12,21 +17,26 @@ Old `editor` replacement is explicitly out of scope for this phase.
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- `UI::DrawData`, input event types, focus routing, style/theme resolution are in active use.
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- `UIDocumentCompiler` was restored to a stable buildable baseline after a broken parallel schema attempt corrupted the file.
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- Build-system hardening for MSVC/PDB output paths has started in root CMake, `engine/CMakeLists.txt`, `new_editor/CMakeLists.txt`, and `tests/NewEditor/CMakeLists.txt`.
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- Shared engine-side XCUI runtime scaffolding is now present under `engine/include/XCEngine/UI/Runtime` and `engine/src/UI/Runtime`.
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- Core regression coverage now includes `UIContext`, layout, style, and runtime screen-player tests through `core_ui_tests`.
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Current gap:
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- Schema/validation is not yet landed in a stable form.
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- Shared widget/runtime instantiation is still thin and mostly editor-side.
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- Common widget primitives are still incomplete: multiline text editing, tree/list virtualization, property-grid composition, and native image/source-rect level APIs.
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### 2. Runtime/Game Layer
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- Runtime-side XCUI is still shallow.
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- The main concrete progress here is that the retained-mode demo runtime now supports a real `TextField` input path with UTF-8 text entry and backspace handling.
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- This proves that the runtime-facing layer is no longer limited to static cards/buttons.
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- Engine-side runtime ownership is no longer zero: `UIScreenPlayer` and `UISystem` now define a minimal shared runtime contract for loading a screen document, ticking it with input, and collecting `UI::UIDrawData`.
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Current gap:
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- No real game-facing screen host, menu stack, HUD stack, or shared runtime widget library yet.
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- The new runtime layer still needs a real XCUI document host implementation instead of the current host-facing contract only.
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### 3. Editor Layer
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@@ -49,6 +59,7 @@ Current gap:
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- `new_editor_xcui_rhi_command_compiler_tests`: `6/6`
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- `new_editor_xcui_rhi_render_backend_tests`: `5/5`
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- `XCNewEditor` Debug target builds successfully
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- `core_ui_tests`: `20/20`
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## Landed This Phase
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@@ -72,7 +83,8 @@ Current gap:
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## Next Phase
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1. Re-open common-layer schema/validation on a clean branch and land the smallest stable version.
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2. Add next editor-facing widgets: `TextArea`, list/tree, property-style sections.
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3. Move more diagnostics and shell affordances into XCUI-owned editor-layer surfaces instead of only ImGui HUDs.
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4. Continue phased validation, commit, push, and plan refresh after each stable batch.
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1. Re-open common-layer schema/validation on a clean baseline and land the smallest stable version.
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2. Expand runtime/game-layer ownership from `UIScreenPlayer`/`UISystem` into a real XCUI document host plus menu/HUD stack patterns.
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3. Add next editor-facing widgets: `TextArea`, list/tree, property-style sections.
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4. Move more diagnostics and shell affordances into XCUI-owned editor-layer surfaces instead of only ImGui HUDs.
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5. Continue phased validation, commit, push, and plan refresh after each stable batch.
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