refactor(srp): move universal backend ownership into renderer data
This commit is contained in:
@@ -2492,6 +2492,36 @@ TEST_F(
|
||||
nullptr);
|
||||
}
|
||||
|
||||
TEST_F(
|
||||
MonoScriptRuntimeTest,
|
||||
ManagedRenderPipelineBridgeUsesDefaultRendererSelectionForNativeBackendAsset) {
|
||||
const auto bridge =
|
||||
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
|
||||
ASSERT_NE(bridge, nullptr);
|
||||
|
||||
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
|
||||
"GameScripts",
|
||||
"Gameplay",
|
||||
"ManagedDefaultRendererSelectionProbeAsset"
|
||||
};
|
||||
|
||||
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
|
||||
assetRuntime = bridge->CreateAssetRuntime(descriptor);
|
||||
ASSERT_NE(assetRuntime, nullptr);
|
||||
|
||||
const std::shared_ptr<const XCEngine::Rendering::RenderPipelineAsset>
|
||||
rendererAsset = assetRuntime->GetPipelineRendererAsset();
|
||||
ASSERT_NE(rendererAsset, nullptr);
|
||||
|
||||
std::unique_ptr<XCEngine::Rendering::RenderPipeline> pipeline =
|
||||
rendererAsset->CreatePipeline();
|
||||
ASSERT_NE(pipeline, nullptr);
|
||||
EXPECT_NE(
|
||||
dynamic_cast<XCEngine::Rendering::Pipelines::BuiltinForwardPipeline*>(
|
||||
pipeline.get()),
|
||||
nullptr);
|
||||
}
|
||||
|
||||
TEST_F(
|
||||
MonoScriptRuntimeTest,
|
||||
ManagedRenderPipelineBridgeFallsBackToDefaultSceneRecorderWhenBackendKeyIsUnknown) {
|
||||
|
||||
Reference in New Issue
Block a user