refactor(srp): move universal backend ownership into renderer data
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@@ -22,6 +22,11 @@ namespace XCEngine.Rendering.Universal
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return GetRendererFeatures();
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}
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internal string GetPipelineRendererAssetKeyInstance()
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{
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return GetPipelineRendererAssetKey();
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}
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internal void ConfigureCameraRenderRequestInstance(
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CameraRenderRequestContext context)
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{
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@@ -54,6 +59,11 @@ namespace XCEngine.Rendering.Universal
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{
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}
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protected virtual string GetPipelineRendererAssetKey()
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{
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return string.Empty;
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}
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protected virtual ScriptableRendererFeature[] CreateRendererFeatures()
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{
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return Array.Empty<ScriptableRendererFeature>();
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