refactor: rename ui_editor to editor for consistency
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54
editor/src/panels/SceneViewPanel.cpp
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54
editor/src/panels/SceneViewPanel.cpp
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#include "SceneViewPanel.h"
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#include <imgui.h>
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#include <imgui_internal.h>
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namespace UI {
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SceneViewPanel::SceneViewPanel() : Panel("Scene") {}
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void SceneViewPanel::Render() {
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ImGui::Begin(m_name.c_str(), nullptr, ImGuiWindowFlags_None);
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ImVec2 canvasSize = ImGui::GetContentRegionAvail();
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ImDrawList* drawList = ImGui::GetWindowDrawList();
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ImVec2 canvasPos = ImGui::GetCursorScreenPos();
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ImU32 bgColor = IM_COL32(30, 30, 30, 255);
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drawList->AddRectFilled(canvasPos, ImVec2(canvasPos.x + canvasSize.x, canvasPos.y + canvasSize.y), bgColor);
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RenderGrid();
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ImGui::End();
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}
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void SceneViewPanel::RenderGrid() {
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ImDrawList* drawList = ImGui::GetWindowDrawList();
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ImVec2 canvasPos = ImGui::GetCursorScreenPos();
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ImVec2 canvasSize = ImGui::GetContentRegionAvail();
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float gridSize = 50.0f;
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ImU32 gridColor = IM_COL32(50, 50, 50, 255);
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for (float x = fmodf(0, gridSize); x < canvasSize.x; x += gridSize) {
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drawList->AddLine(
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ImVec2(canvasPos.x + x, canvasPos.y),
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ImVec2(canvasPos.x + x, canvasPos.y + canvasSize.y),
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gridColor
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);
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}
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for (float y = fmodf(0, gridSize); y < canvasSize.y; y += gridSize) {
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drawList->AddLine(
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ImVec2(canvasPos.x, canvasPos.y + y),
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ImVec2(canvasPos.x + canvasSize.x, canvasPos.y + y),
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gridColor
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);
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}
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const char* label = "Scene View";
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ImVec2 labelSize = ImGui::CalcTextSize(label);
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ImVec2 labelPos(canvasPos.x + 10, canvasPos.y + 10);
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drawList->AddText(labelPos, IM_COL32(100, 100, 100, 255), label);
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}
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}
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