refactor: rename ui_editor to editor for consistency

This commit is contained in:
2026-03-24 16:23:04 +08:00
parent d575532966
commit ac5c98584a
969 changed files with 88954 additions and 0 deletions

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@@ -0,0 +1,87 @@
#pragma once
#include "Core/GameObject.h"
#include <unordered_map>
#include <vector>
#include <memory>
#include <optional>
#include <XCEngine/Core/Event.h>
namespace UI {
struct ClipboardData {
std::string name;
std::vector<std::unique_ptr<Component>> components;
std::vector<ClipboardData> children;
};
class SceneManager {
public:
static SceneManager& Get() {
static SceneManager instance;
return instance;
}
EntityID CreateEntity(const std::string& name, EntityID parent = INVALID_ENTITY_ID);
GameObject* GetEntity(EntityID id) {
auto it = m_entities.find(id);
if (it != m_entities.end()) {
return &it->second;
}
return nullptr;
}
const GameObject* GetEntity(EntityID id) const {
auto it = m_entities.find(id);
if (it != m_entities.end()) {
return &it->second;
}
return nullptr;
}
const std::vector<EntityID>& GetRootEntities() const {
return m_rootEntities;
}
void DeleteEntity(EntityID id);
void RenameEntity(EntityID id, const std::string& newName) {
auto* entity = GetEntity(id);
if (entity) {
entity->name = newName;
OnEntityChanged.Invoke(id);
}
}
void CopyEntity(EntityID id);
EntityID PasteEntity(EntityID parent = INVALID_ENTITY_ID);
EntityID DuplicateEntity(EntityID id);
void MoveEntity(EntityID id, EntityID newParent);
void CreateDemoScene();
bool HasClipboardData() const { return m_clipboard.has_value(); }
XCEngine::Core::Event<EntityID> OnEntityCreated;
XCEngine::Core::Event<EntityID> OnEntityDeleted;
XCEngine::Core::Event<EntityID> OnEntityChanged;
XCEngine::Core::Event<> OnSceneChanged;
private:
SceneManager() = default;
ClipboardData CopyEntityRecursive(const GameObject* entity);
EntityID PasteEntityRecursive(const ClipboardData& data, EntityID parent);
EntityID m_nextEntityId = 1;
std::unordered_map<EntityID, GameObject> m_entities;
std::vector<EntityID> m_rootEntities;
std::optional<ClipboardData> m_clipboard;
};
}