refactor: rename ui_editor to editor for consistency
This commit is contained in:
31
参考/Fermion/Photon/Input.cs
Normal file
31
参考/Fermion/Photon/Input.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
namespace Fermion
|
||||
{
|
||||
public class Input
|
||||
{
|
||||
public static bool IsKeyDown(KeyCode keycode)
|
||||
{
|
||||
return InternalCalls.Input_IsKeyDown(keycode);
|
||||
}
|
||||
|
||||
public static void SetCursorMode(CursorMode mode)
|
||||
{
|
||||
InternalCalls.Input_SetCursorMode(mode);
|
||||
}
|
||||
|
||||
public static void SetMousePosition(float x, float y)
|
||||
{
|
||||
InternalCalls.Input_SetMousePosition(x, y);
|
||||
}
|
||||
|
||||
public static void SetMousePosition(Vector2 position)
|
||||
{
|
||||
InternalCalls.Input_SetMousePosition(position.X, position.Y);
|
||||
}
|
||||
|
||||
public static Vector2 GetMousePosition()
|
||||
{
|
||||
InternalCalls.Input_GetMousePosition(out float x, out float y);
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user