refactor: rename ui_editor to editor for consistency

This commit is contained in:
2026-03-24 16:23:04 +08:00
parent d575532966
commit ac5c98584a
969 changed files with 88954 additions and 0 deletions

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@@ -0,0 +1,31 @@
namespace Fermion
{
public class Input
{
public static bool IsKeyDown(KeyCode keycode)
{
return InternalCalls.Input_IsKeyDown(keycode);
}
public static void SetCursorMode(CursorMode mode)
{
InternalCalls.Input_SetCursorMode(mode);
}
public static void SetMousePosition(float x, float y)
{
InternalCalls.Input_SetMousePosition(x, y);
}
public static void SetMousePosition(Vector2 position)
{
InternalCalls.Input_SetMousePosition(position.X, position.Y);
}
public static Vector2 GetMousePosition()
{
InternalCalls.Input_GetMousePosition(out float x, out float y);
return new Vector2(x, y);
}
}
}