rendering: formalize editor support object id boundary
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@@ -32,9 +32,6 @@ constexpr const char* kBuiltinUnlitShaderPath = "builtin://shaders/unlit";
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constexpr const char* kBuiltinDepthOnlyShaderPath = "builtin://shaders/depth-only";
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constexpr const char* kBuiltinShadowCasterShaderPath = "builtin://shaders/shadow-caster";
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constexpr const char* kBuiltinObjectIdShaderPath = "builtin://shaders/object-id";
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constexpr const char* kBuiltinObjectIdOutlineShaderPath = "builtin://shaders/object-id-outline";
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constexpr const char* kBuiltinSelectionMaskShaderPath = "builtin://shaders/selection-mask";
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constexpr const char* kBuiltinSelectionOutlineShaderPath = "builtin://shaders/selection-outline";
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constexpr const char* kBuiltinSkyboxShaderPath = "builtin://shaders/skybox";
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constexpr const char* kBuiltinGaussianSplatShaderPath = "builtin://shaders/gaussian-splat";
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constexpr const char* kBuiltinGaussianSplatUtilitiesShaderPath =
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@@ -63,12 +60,6 @@ constexpr const char* kBuiltinShadowCasterShaderAssetRelativePath =
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"engine/assets/builtin/shaders/shadow-caster.shader";
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constexpr const char* kBuiltinObjectIdShaderAssetRelativePath =
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"engine/assets/builtin/shaders/object-id.shader";
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constexpr const char* kBuiltinObjectIdOutlineShaderAssetRelativePath =
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"engine/assets/builtin/shaders/object-id-outline.shader";
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constexpr const char* kBuiltinSelectionMaskShaderAssetRelativePath =
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"engine/assets/builtin/shaders/selection-mask.shader";
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constexpr const char* kBuiltinSelectionOutlineShaderAssetRelativePath =
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"engine/assets/builtin/shaders/selection-outline.shader";
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constexpr const char* kBuiltinSkyboxShaderAssetRelativePath =
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"engine/assets/builtin/shaders/skybox.shader";
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constexpr const char* kBuiltinGaussianSplatShaderAssetRelativePath =
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@@ -156,18 +147,11 @@ const char* GetBuiltinShaderAssetRelativePath(const Containers::String& builtinS
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if (builtinShaderPath == Containers::String(kBuiltinShadowCasterShaderPath)) {
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return kBuiltinShadowCasterShaderAssetRelativePath;
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}
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#if XCENGINE_ENABLE_RENDERING_EDITOR_SUPPORT
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if (builtinShaderPath == Containers::String(kBuiltinObjectIdShaderPath)) {
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return kBuiltinObjectIdShaderAssetRelativePath;
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}
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if (builtinShaderPath == Containers::String(kBuiltinObjectIdOutlineShaderPath)) {
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return kBuiltinObjectIdOutlineShaderAssetRelativePath;
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}
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if (builtinShaderPath == Containers::String(kBuiltinSelectionMaskShaderPath)) {
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return kBuiltinSelectionMaskShaderAssetRelativePath;
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}
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if (builtinShaderPath == Containers::String(kBuiltinSelectionOutlineShaderPath)) {
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return kBuiltinSelectionOutlineShaderAssetRelativePath;
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}
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#endif
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if (builtinShaderPath == Containers::String(kBuiltinSkyboxShaderPath)) {
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return kBuiltinSkyboxShaderAssetRelativePath;
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}
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@@ -731,19 +715,12 @@ Shader* BuildBuiltinShadowCasterShader(const Containers::String& path) {
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}
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Shader* BuildBuiltinObjectIdShader(const Containers::String& path) {
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#if XCENGINE_ENABLE_RENDERING_EDITOR_SUPPORT
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return TryLoadBuiltinShaderFromAsset(path);
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}
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Shader* BuildBuiltinObjectIdOutlineShader(const Containers::String& path) {
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return TryLoadBuiltinShaderFromAsset(path);
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}
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Shader* BuildBuiltinSelectionMaskShader(const Containers::String& path) {
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return TryLoadBuiltinShaderFromAsset(path);
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}
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Shader* BuildBuiltinSelectionOutlineShader(const Containers::String& path) {
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return TryLoadBuiltinShaderFromAsset(path);
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#else
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(void)path;
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return nullptr;
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#endif
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}
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Shader* BuildBuiltinSkyboxShader(const Containers::String& path) {
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@@ -852,22 +829,12 @@ bool TryGetBuiltinShaderPathByShaderName(
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outPath = GetBuiltinShadowCasterShaderPath();
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return true;
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}
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#if XCENGINE_ENABLE_RENDERING_EDITOR_SUPPORT
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if (shaderName == "Builtin Object Id") {
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outPath = GetBuiltinObjectIdShaderPath();
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return true;
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}
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if (shaderName == "Builtin Object Id Outline") {
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outPath = GetBuiltinObjectIdOutlineShaderPath();
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return true;
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}
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if (shaderName == "Builtin Selection Mask") {
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outPath = GetBuiltinSelectionMaskShaderPath();
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return true;
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}
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if (shaderName == "Builtin Selection Outline") {
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outPath = GetBuiltinSelectionOutlineShaderPath();
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return true;
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}
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#endif
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if (shaderName == "Builtin Skybox") {
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outPath = GetBuiltinSkyboxShaderPath();
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return true;
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@@ -948,19 +915,11 @@ Containers::String GetBuiltinShadowCasterShaderPath() {
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}
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Containers::String GetBuiltinObjectIdShaderPath() {
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#if XCENGINE_ENABLE_RENDERING_EDITOR_SUPPORT
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return Containers::String(kBuiltinObjectIdShaderPath);
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}
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Containers::String GetBuiltinObjectIdOutlineShaderPath() {
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return Containers::String(kBuiltinObjectIdOutlineShaderPath);
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}
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Containers::String GetBuiltinSelectionMaskShaderPath() {
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return Containers::String(kBuiltinSelectionMaskShaderPath);
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}
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Containers::String GetBuiltinSelectionOutlineShaderPath() {
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return Containers::String(kBuiltinSelectionOutlineShaderPath);
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#else
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return Containers::String();
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#endif
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}
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Containers::String GetBuiltinSkyboxShaderPath() {
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@@ -1083,14 +1042,10 @@ LoadResult CreateBuiltinShaderResource(const Containers::String& path) {
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shader = BuildBuiltinDepthOnlyShader(path);
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} else if (path == GetBuiltinShadowCasterShaderPath()) {
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shader = BuildBuiltinShadowCasterShader(path);
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#if XCENGINE_ENABLE_RENDERING_EDITOR_SUPPORT
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} else if (path == GetBuiltinObjectIdShaderPath()) {
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shader = BuildBuiltinObjectIdShader(path);
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} else if (path == GetBuiltinObjectIdOutlineShaderPath()) {
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shader = BuildBuiltinObjectIdOutlineShader(path);
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} else if (path == GetBuiltinSelectionMaskShaderPath()) {
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shader = BuildBuiltinSelectionMaskShader(path);
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} else if (path == GetBuiltinSelectionOutlineShaderPath()) {
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shader = BuildBuiltinSelectionOutlineShader(path);
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#endif
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} else if (path == GetBuiltinSkyboxShaderPath()) {
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shader = BuildBuiltinSkyboxShader(path);
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} else if (path == GetBuiltinGaussianSplatShaderPath()) {
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