Add RHI vertex and index buffer views
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@@ -641,7 +641,9 @@ void OpenGLCommandList::SetVertexBuffers(uint32_t startSlot, uint32_t count, RHI
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GLuint glBuffer = view->GetBuffer();
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glBindBuffer(GL_ARRAY_BUFFER, glBuffer);
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glEnableVertexAttribArray(startSlot + i);
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glVertexAttribPointer(startSlot + i, strides[i] / sizeof(float), GL_FLOAT, GL_FALSE, strides[i], reinterpret_cast<void*>(static_cast<uintptr_t>(offsets[i])));
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const uint32_t stride = strides[i] > 0 ? strides[i] : view->GetBufferStride();
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const uint64_t offset = view->GetBufferOffset() + offsets[i];
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glVertexAttribPointer(startSlot + i, stride / sizeof(float), GL_FLOAT, GL_FALSE, stride, reinterpret_cast<void*>(static_cast<uintptr_t>(offset)));
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}
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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