Add managed render pipeline selection bridge

This commit is contained in:
2026-04-15 01:57:14 +08:00
parent ec6965b0dd
commit aa727202af
18 changed files with 566 additions and 10 deletions

View File

@@ -310,5 +310,11 @@ namespace XCEngine
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void MeshRenderer_SetRenderLayer(ulong gameObjectUUID, int value);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rendering_SetRenderPipelineAssetType(Type assetType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern string Rendering_GetRenderPipelineAssetTypeName();
}
}