Add managed render pipeline selection bridge
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@@ -310,5 +310,11 @@ namespace XCEngine
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void MeshRenderer_SetRenderLayer(ulong gameObjectUUID, int value);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rendering_SetRenderPipelineAssetType(Type assetType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern string Rendering_GetRenderPipelineAssetTypeName();
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}
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}
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