docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
parent d83ed56177
commit a9d5a68dd6
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# UnloadScene
Unload a scene.
## Syntax
```cpp
void UnloadScene(Scene* scene);
void UnloadScene(const std::string& sceneName);
```
## Parameters
- `scene` - Pointer to the scene to unload.
- `sceneName` - Name of the scene to unload.
## Remarks
Removes a scene from the SceneManager. The scene and all its GameObjects will be destroyed.
## See Also
- [CreateScene](create-scene)
- [LoadScene](load-scene)
## Examples
```cpp
void Example() {
SceneManager& manager = SceneManager::Get();
manager.UnloadScene("Level1");
}
```