docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
This commit is contained in:
2026-03-22 03:33:55 +08:00
parent d83ed56177
commit a9d5a68dd6
105 changed files with 3003 additions and 7 deletions

View File

@@ -0,0 +1,33 @@
# OnSceneLoaded
Event triggered when a scene is loaded.
## Syntax
```cpp
Core::Event<Scene*>& OnSceneLoaded();
```
## Returns
Returns a reference to the `Core::Event<Scene*>` for this event.
## Remarks
Subscribe to this event to be notified when a scene is loaded.
## See Also
- [OnSceneUnloaded](on-scene-unloaded)
- [OnActiveSceneChanged](on-active-scene-changed)
## Examples
```cpp
void Example() {
SceneManager& manager = SceneManager::Get();
manager.OnSceneLoaded().AddCallback([](Scene* scene) {
XC_LOG_INFO("Scene loaded: {}", scene->GetName());
});
}
```