docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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docs/api/scene/scene-manager/on-scene-loaded.md
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docs/api/scene/scene-manager/on-scene-loaded.md
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# OnSceneLoaded
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Event triggered when a scene is loaded.
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## Syntax
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```cpp
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Core::Event<Scene*>& OnSceneLoaded();
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```
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## Returns
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Returns a reference to the `Core::Event<Scene*>` for this event.
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## Remarks
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Subscribe to this event to be notified when a scene is loaded.
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## See Also
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- [OnSceneUnloaded](on-scene-unloaded)
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- [OnActiveSceneChanged](on-active-scene-changed)
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## Examples
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```cpp
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void Example() {
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SceneManager& manager = SceneManager::Get();
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manager.OnSceneLoaded().AddCallback([](Scene* scene) {
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XC_LOG_INFO("Scene loaded: {}", scene->GetName());
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});
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}
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```
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